Hi guys. I'm working on a new personal project for my portfolio. I plan on creating a realtime interactive series of scenes based on David Lynches Lost Highway. I've started out with the female character's base mesh. It's still early stages but I was hoping some of you might be able to offer some critique or advice on what I've done so far?
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I'll keep this thread up to date and post more as I progress.
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You mention Lynch, does he works like any others in his movies ? No. (And it has nothing to do with his conventional skill.) Most of people hate his work, saying its psycho-masturbation (I kinda agree with that, haha) but he has something others do not have.
Standard proportions are important if you want or need to do something realist ; now someone told you it was important you can avoid it and work on something more colorful, metaphoric.
If you want to follow current fashion then yes, "proportions are important" and you will have to review almost all the character topology : head size and form, legs, body, etc.
Good luck whatever you choose !
Nonsense. As you can see, this model has ok basic topology and modeling. This is not bad, it's average. So, in this condition, Snader knows the "rules" even with some imperfections. As I say, it depends on what people want, not on what "rules" say. But well, if you want to work in the game industry, which is really obsessed with the "rules" most of time, then listen to this restricted sense of art.
Well, I'll follow your updates to check what you decide !