Hey there, I guess I should have drop this earlier, but didn’t have the time to make it clean. I had the chance to work for Amplitude Studio - SEGA on the Endless Space franchise. Here are the spaceships I’ve made. The following ones are from two DLCs, Penumbra and Supremacy. The first drop is from the Penumbra DLC, the…
Hi Everyone ! Last year we did the Polycount Challenge "The Escape" with two colleagues (This one ! http://www.polycount.com/forum/showthread.php?t=117818 ), it was really fun to work together on personnal stuff and we've just decided to do it again, for our portfolio ! This time we will be only 2: Maurin & myself, but Tom…
I couldn’t resist the excitement sparked by Netflix’s adaptation of El Eternauta. As a long-time fan of the original graphic novel and the powerful writing of H.G. Oesterheld, alongside the iconic artwork of Solano López and Breccia, this story has stayed with me since I first read it at the age of 13. I've always dreamed…
Hi, this is my software built to ease texture generation process ... Here are few samples and its functional utility for artists... Steam: https://store.steampowered.com/app/1140360/TextureWorks/ I Hope this software would be helpful for artist. If you have any feedback, queries & feature request kindly communicate with me…
Seems like the toggle button for the menu bar has vanished from the ZB UI with version 2020 - the one highlighted in orange below: Image is taken from the offical docs over at Pixologic so it's apparently outdated info on their site. I skipped a whole bunch of versions but from what I can find on the web it looks like this…
Latest Blender 2.8 RC, win 10. Trying to follow a tute and the instructor snaps a bone to a rig. I have the same settings but the bone wont snap in a vertex setting. Curious about Blender snapping in general I tested the function out on a cube. The snapping was not reliable. I opened a 2.79 file with the same result. It…
I hope it's alright to post feature requests here and I'm not breaking any forum rules. Basically the feature that I'd love to see in Marmoset 3's baker is the ability for the baked heightmaps to automatically make use of the entire grayscale bit space without clipping any details. Currenty, the way I understand it, you…
sorry for this really newb question but i can't remember what the function is called (or how to do it in maya). Basically, you know when you hit extrude on a selected object and you can then move all the faces outwards dependant on the way they're facing individually... is there a way to get that same transformation thing…
If you get a sec today, please take a look at my my newly finished animation "50A, Roland Road", along with my new company website Rivermill Studios. Thanks: http://www.rivermillstudios.com/video_roland.html It was created in Maya and rendered in VRay, with post production and editing done in Adobe After Effects and…
We are looking into adding some support for Dota 2 content in Marmoset Toolbag 2, does this sound like something that would be interesting/useful to the Dota community? This would likely involve some custom shader models to match the look of the Dota 2 shader, as well as a few features to support loading of Dota 2 style…