The First piece of armour is 95 percent in there. I'd still like to add some torn cloth and etch in the designs that were in the concept. Also, I made new hand wraps that match the wrapping at the shoulder because I thought they should be consistent and I liked the new rougher looking ones better. AND I took the detailing…
Some really rough sketches i did quickly, really liking the idea of a mechanical snake wrapping around a throne, ties in well with the Chinese dragons wrapping around objects. Gunna take the snake sketch and expand on it abit more, play with the main shape of the throne too. Gunna think about how i want the snake too look…
Wraps are really simple to do! just need to problem solve!, This is a great video to watch from Josh Singh, he uses Zbrush in a very simple but effective way in this tutorial, great for beginners. Skip to 28:30 and you can get an idea on how he does wraps. super simple, great results for stylised meshes…
haha yeah there are alot of elbow impaling weapons around hehe. Thanks two listen I think Ill post this as my final image. I like the bandage wrapping stuff its just a pity my computer cant go up any more levels of detail so I cant add scratches and dents on the blades or detail to the arm wrapping etc
Have you tried a combination of skin wrap and morph ? I can't speak to how it would react in real time, But it works fantastic for "huging" one piece of geo to another. Depending on how dense the effected geo is it can be a bit slow. After really recalling the process involved with a skin wrap and morpher, It probably…
Love the sword. The textures have nicely crisp painted style to them. If that's leather wrapping I'd suggest changing the spec for the wrapping to a low saturation blue, as things that have same color diffuse and spec tend to end up with more of a metallic sheen. That is a sweet looking rifle design! I love the carvings,…
i don't know why you'd post this, but that was fucking stupid. don't wory about wrapping your car around a lightpost, wory about wrapping it around some poor shmuck walking down the damn street. i guess some people won't learn their lesson untill they kill someone. oh well! i guess that's part of growing up!
I'd say the biggest problem is that everything is overly smoothed, and looks as though a lot of the detail are constructed from the same mesh(i.e. the wraps on the handle) You should try to model closer to how it might be constructed in reality. Also, the hilt doesnt match the concept. The horns should wrap over a separate…
I'm extremely late to the party, I know. But I just finished that amazing game last night. If its alright with you guys I'd like to forgo the music playlists and awesome videos to jog your memories back to August 2009 when I am sure you all enjoyed Batman: Arkham Asylum as much as I just did over the weekend. You see, I…
1st post here, been lurking for awhile and just wrapped up work on this environment. I might go back later and add/change some things based on feedback I get. Had to wrap this one up before I go to GDC next week. So Crits are more than welcome, tear this one apart so I'l know what to work on for next time. Thanks.