This is a work in progress and I thought I would post it as my first submission. Working on my stylized texture painting! And yes, the wagon design is from WoW. I have yet to use any programs where I can paint away the seams, so as of now Im just using tedious techniques in photoshop to attempt to minimize the noticeable…
Hi all. I'm currently working on texturing my scene for a University Project, this is my first time using hand painted textures and I'm stuck painting the stone slabs on the upper floors. I've tried painting one of the stones, but it's not coming out stylised enough. I'm struggling being able to break up the single colour…
Hey guys, My dream is to create my own game with impressing environment which uses stylized/hand painted textures, cool animations and camera movement and a complex combat system. So I asked myself where should I start and I think the best is to learn modeling/sculpting and texturing first and later I can learn animation…
Hey guys so ive always struggled when it comes to taking a grayscale painting to colour. I find painting straight to colour or just working with value with much more comfort. When I do try and take a grayscale painting to colour the result always leaves me with a muddy look. Here I am attempting to fix this problem by…
The best way to learn any skill is to start from the ground up. Begin learning 2D painting before you try to apply that to 3D. Even better, learn traditional painting before you try digital painting. Learning 2D will teach you how and where to apply light to an object to emphasize the parts of the object you want to appear…
Here's my latest digital painting: Also I just finished writing an article on how the swatch palette in photoshop can help your digital painting! It has several tips for using swatches and a quick painting of a walrus. Click here to check out the article. I'm kind of new to writing how to's so I was hoping for some…
Hi Guys, Been struggling to find the term to look for a tool for 3dsmax or a middleware in general to paint over the screen. My intention is to paint over a 3D animation to help me with keyframes and to have team discussions painting over timeline etc. I saw some time ago people using a layer of plastic and markers, but…
While painting in SP, from time to time weird artifact shows up. Black blocky areas that spread randomly across entire mesh. As far as i know, it happens randomly, but when it happens it can be reproduced by painting in specific spot. Deleting said layer usually helps, but is not always helpful. It is not visual bug as it…
I like the texture painting. But there are a few things you could do to improve your character: -I don´t know the total polycount but you can optimize a bit more the polycount -push and pull some polygonas to improve his overall silhouette. -Add some shadows on the texture in places like: top of the pants (from his jacket)…
Hi @EVF, I don't think there's a way to change the brush preset in there. The docs only mention basic settings like size, hardness and opacity. So if I had to do the same (to draw in perspective), I would try one of these ways: A) In the Vanishing Point editor, set the planes as usual and then set a very small brush size…