See gifs below, My lowpoly faces are somehow baked onto the normal map when using Xnormal, and are showing up in Marmoset Toolbag 3. I was wondering if anybody knew how to fix this. When I use the "use average normals" setting when exporting in sbm or in xnormal itself the result is fine. (Which is not a problem in this…
After completing the body portion of the rig with advanced skeleton, I run into this error when trying to set the Face portion under Choose Geometry. I was following the Joshua Jones tutorial and after looking through it a few times I haven't noticed having done anything differently, no one seemed to run into this error.…
I'm affraid you can't specify a rendering mode per object. But you can : -Display the Edged Faces only on the current selection. Configure viewport>Visual Style>Display selected with edged faces. -ONLY with DirectX and not poorly implemented Nitrous. Assign objects to a layer. In the object properties, under Display…
I use AC3D to create content for a game I play, or at least I used to before they changed their system. They are terrible at providing documentation so there is no hope of getting any answers from them. Here are samples. These aren't the same models but they show the differences in the structure. 1st is the previous way i…
I finally got a bit more time to carve away at this model. I was really hoping to push more on him last month, but that wasn't in my favor. Here's my current update. I tried seeing what the helmet might look like on him, but it doesn't go well with the current concept of him I am working from. Fits better with the cleaner…
I ran into this problem when trying to layout my UVs, Maya tries to stack two different faces together that are not the same. They are tough really similar in shapes which is why Maya thinks they should be stacked together. Is there a way to avoid this when using Maya's own Layout (CTRL+L) tool, or do I have to lay the UVs…
Enabling "Smooth to Adjacent" in 3DS Max 2016's Chamfer modifier gives you perfect face weighted normals (1), however, adding any modifier on top or exporting to fbx breaks it and smooths only the chamfers (2). Collapsing the stack smooths the whole object (3). Has anyone found a solution for this? Using a plugin is fine…
Thanks for the forums, I've learned a lot from them the first time I read them. I think we had the same chat the first time I've posted at this website xD. I've ended up creating a vertex group from the back faces, setting their Face Strenght to Strong and adding a Weighted Normals assigning the created vertex group.…
Hi , I would like to render my 3D character in Marmoset, however I am creating the texture in substance painter , I am painting the hair and slashes on 3D planes geometry...but I noticed when I am painting my planes (hairs strips and slashes) I can not see the back culling options , I am doing the cheapest way for my…
Hi all! I've been working on a character art project, and decided learning how to make a basic rig for a simple idle animation would be a big plus for my portfolio and for presentation. Advanced Skeleton 5 in Maya was recommended to me and it's been working fine. I've rigged the whole body and painted the weighting, happy…