The nose/brow area is looking kind of shapeless. You said you were working from somebody else's design, so that may be intentional. Maybe rework the nose so that it has a bit more form, and doesn't look like it's dripping off the face so much. Maybe rework the detailing on it too, right now they kind of feel like they're…
thanks :) And I'm wondering if anyone else feels that the metal on the Top light asset looks too dirty or not. its supposed to be outside and be slightly aged (few years) and I'm wondering if it is giving that impression?
So did anyone else finish playing this game yet? Quite possibly the best gaming experience of my life. Never felt so scared, sad, and excited as I have playing through this. I've never seen such emotion put in a game. THEY KILLED ELI! I just hope they don't come back and bring him to life like they did Alex, otherwise…
The article can be found here: https://80.lv/articles/001agt-004adk-005cg-modular-scene-in-ue4-blockout-vertex-paint-decals/ Here is the breakdown of my modular environment inspired by Detroit: Become Human and made during CGMA course UE4 Modular Environment led by Clinton Crumpler. Thank you 80 Level and Kirill Tokarev…
https://www.artstation.com/artwork/XJl5gl 2 different fly through turn arounds. had the pose the week the challenge ended but yeah everything else took time, life, right. He's shooting with the orange wrist guard hand back into the portal escaping and entering evil morties portal. (whether its the one we know or another…
I agree with Eric, variable line width would look great in your work, which is lovely by the way. Something else are the doodle-like lines in the middle of textures. They bother me a bit because they're too jagged. They'd benefit from stroke smoothing/stabilization, and would look great if some also vary in width and…
I WISH I could let you make a model for the game, but this is a school project and we're not allowed to use content from other persons. We took a look at your stuff and you have some great work butt! Ok something else, sorry that I don't update the thread but I prefer a nice screenshot than a dump of models. The stone in…
Progress goes slower than expected. I've finished two types of missiles. First type is a unguided rocket comparable to a MLRS round. Second one is a long range cruise-missile inspried by a tomahawk. Not that creative on my side but maybe I'll change them while I go on. Also the launch-pods can now be opened on the…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…