So did anyone else finish playing this game yet? Quite possibly the best gaming experience of my life. Never felt so scared, sad, and excited as I have playing through this. I've never seen such emotion put in a game. THEY KILLED ELI! I just hope they don't come back and bring him to life like they did Alex, otherwise death isn't that significant.
What did everyone else think about the game?
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Eli is not going to come back. He knows too much. Alyx never died she was just very heavily injured whereas Eli had his brained stabbed and sucked out.
The antlion defense part was so much fun. The strider defense was really inventive too, although I disliked how it seemed the only good way to fight the hunters was to run over them. Still, a minor blemish on a very cool sequence.
I noticed the music has gotten incredibly good too, it always kicked in at the perfect time and was very intense. Top notch stuff.
The seamless cinematic sequences have gotten continually better too. Dog taking out that dropship, the advisor scenes, the bridge collapse... all so good.
Valve really has propelled themselves to the top of the pack with the Orange Box.
I also really liked the antlion tunnels, very pretty, and having the guardian chasing your butt towards the end was great fun.
only thing I dissliked was the strider battle, I found it really easy and tedious.
1. attach mine to car
2. run over hunters
3. destroy strider with mine
I got bored after the 5th strider
Eli has the most connections to all the characters, so I think he was probably the logical one to kill off; working relationship with Kleiner and Barney, romantic tension with Mossman, fatherly love with Alyx, confiding in Gordon (the player). I think the amount of blood that shot out of his skull was a little perverse, but I guess it did the job. :P
[/ QUOTE ]Not to mention the fact that he knows who the G-Man is.
I throughly enjoyed the game all the way through from the Antlion nests to thrashing across the countryside in the junker to the final defense. I must admit I was rather overwhelmed by the Strider battle, not realising that the hunters could be run over until right at the end. I wound up in a last ditch effort on almost no health, facing off against three striders and a bunch of hunters right outside the base. An appropriately cinematic way to finish things and one of the most visceral sequences I've played through in quite some time. I do have a sneaking suspicion though that Valve were originally going to have Dog involved in the battle. It seems a little suspicious that he pops up right there, does some neat stuff and then disappears until the closing seconds of the game.
Seriously though the whole Orange box is a big wad of "look at the cool shit we can do". Best advertising for an engine to date is playing the content that comes with the Orange Box. I've been to busy playing TF2 and portal to fire up Ep2. Sounds like fun and I'm glad I bought the Orange Box... now...
I my weighted companion cube.
Antlion defense was fricking awesome, made even more badass by the Vortigaunts sudden rescue when I was at 7 health, empty of shotgun shells, and near panic at having to face the largest wave yet.
I was kinda silly though . I saw the hopper mines in the bin , but I didn't recognize what they were until I was half way through the antlion nest towards the extract, and accidentally picked one up. Then I went "OH!" and realized how the previous minutes of my life might have been easier.
Good times
Antlion defense was fricking awesome, made even more badass by the Vortigaunts sudden rescue when I was at 7 health, empty of shotgun shells, and near panic at having to face the largest wave yet.
I was kinda silly though . I saw the hopper mines in the bin , but I didn't recognize what they were until I was half way through the antlion nest towards the extract, and accidentally picked one up. Then I went "OH!" and realized how the previous minutes of my life might have been easier.
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Even sillier of you is that there were unlimited shotgun shells in that room in one of those foot lockers.
a moment of silence for Lamaar
The episode was fun as hell, the antlion defense, the humters, the muscle car, watching dog tear shit up, just awesome. The success of the rocket was bittersweet, because each episode ends on a bad event. Eli getting his brain sucked out (remind anyone else of the brain bug in starship troopers?!), watching dog save Alyx and the fade to black as Alyx says "don't leave me..." hit me emotionally a bit and got me pumped as hell for any word on episode 3.
a moment of silence for Lamaar
[/ QUOTE ]She'll be back. You just wait and see.
Valve just keep on upping the bar. Great reference with the Borealis and the reference to Portal. I'm hoping the portal gun will be included in episode 3 for even more innovative dispatching of baddies.
Two thumbs up, limited purely by the number of thumbs available to me at this point in time.
On a side note, anyone ever notice that one of the poison zombie death sounds has a strange laughing at the end of it. Like the person that was making the death sound couldn't help but laugh at the end. That's the only thing that bugs me about the game.....is that laughing.
Am I alone in this observation?
One thing I have noticed is even with the motion blur effect added and this version's even heavier use of shaders the game seems to run even better than the other HL2 and Source games I've played. Dunno if they're just taking greater care to optimize the maps or what but I think it's awesome.