Does the dDo material manager plugin (found in the swatches folder) also work with 3ds max or is there a 3ds max script for it as well? The one included only refers to Maya. Thanks
Hey All, not sure if this is the right place to post but My ddo seems to have stopped working. I get nothing in my mesh group and no materials are created. Any ideas? Thanks!
Has anyone build a robust node tree for Octane that will correctly set-up textures generated by DDO? I've messed with different export options, and colorcorrect nodes etc, but just can't get the output to look anything like as good as 3DO does. Help anyone?
New tutorial release from 3dmotive 3dmotive has just released a new video tutorial hosted by Galen Davis (Darkmaster). Galen walks through the process of sculpting a high resolution mesh, baking texture maps, and finally creating the texture using Quixel's dDo. You can read more about it and watch the full video here.
So dDO was working just fine a few weeks ago. Stopped using it as I went onto working in the ue4 editor, so I wasn't making any more props. Came back to create some more assets and now dDO is refusing to export anything new I create. I have the the stability patched installed, I'm only using 4k textures, the same…
Hello guys! I want to show you my latest model that I just finished It is an old car 1910 Maxwell Model AA Textures were created entirely in DDO Unfortunately I was unable to find any blueprints Here is some screens Thanks for viewing
Hi, I have made substantial changed to my model for which I have a quite complex project with tons of custom masks, tweaks etc. so restarting from scratch would be a HUGE problem especially since the materials come from 1.8 and when I try to save them as smart materials with 2.0 it simply doesn't work. So I have all my new…
Phil Postma did some extremely bad ass portraits of the Star Trek cast. Check em out! http://minionfactory.blogspot.co.uk/2013/02/pixar-boldly-goes-where-no-man-has-gone.html
here's how it works atm. It works witha system where you create a material layer (from which you can create material layer instances), a material layer blend, and then a master material. The 3 work together to create the above. I only have 1 material layer and it looks like this. Also Since I've learnt about the reroute…