Hi,
I have made substantial changed to my model for which I have a quite complex project with tons of custom masks, tweaks etc. so restarting from scratch would be a HUGE problem especially since the materials come from 1.8 and when I try to save them as smart materials with 2.0 it simply doesn't work.
So I have all my new maps and I feed them to DDO, after a couple of seconds of computation it says project re-rendered but NOTHING has changed.
So why isn't it taking into consideration my new ID/Normal/Space Normal/Height/Curvature/ etc.?
I think the biggest trouble I have is that if anything in DDO folders gets accidentally deleted or moved then it almost impossible to edit a project and this gets problematic when you work on projects for a long time and you need to make substantial changes.
Any pointers would help, I need to complete this project today!
Replies
whatever map I feed it it says "rendering", then "exploding colors" at this point the ID map becomes a purple 1px document, it says "done" and nothing has changed.
This happens if I feed it one(any) map, all the maps, a few maps... I tried all combo.
Also restarting everything didn't make a difference, just added to the time wasted.
Also, re-rendering won't override custom masks. So if you used a significant amount of custom hand-painted masks in Photoshop, those will take precedence over color ID changes - you'd have to edit each custom mask to either remove them or adjust them to match your new ID map. By custom I mean having painted the mask in Photoshop using the "Paint mask in Photoshop" option in DynaMask. Anything painted in Photoshop manually via that method will override other inputs.
The only real option I can think of to fix your particular issue would be to downgrade back to 1.8 to complete it. I wish I had a better solution for you but that is unfortunately all I can think of. :frowning:
Me mentioning that I can't export 1.8 materials was linked to the idea that I could restart the project from scratch, which is something I cannot do, which is why I need DDO to consider my new input maps.
So the question remains, why is the tool ignoring the maps I'm feeding it?
I don't really care about compatibility right now, I can work in 2.0, but it needs to reimport my input maps, which is something it isn't doing. I explained its behaviour above.
Btw, once I downloaded and installed Quixel Suite 2.0 I could no longer use 1.8, it would throw any kind of Photoshop runtime error at me, stuff that didn't happen before.
I fed it Norma, OBJ Space Normal, AO and Curvature. I have a feeling DDO is ignoring the curvature I'm giving it.
Otherwise you'd need to rebuild the project using the masks in Photoshop. By using ALT+LMB on each mask, you can copy and paste them into the Paint Mask in Photoshop feature of DynaMask for each layer and rebuild your project to Suite 2 spec relatively fast, while maintaining the same appearance - assuming that UVs didn't change, or that the reimported normals didn't significantly change the appearance of the model. I would absolutely love to give more assistance here but we're limited by the incompatibility between 1.8 and 2 currently.
I must have missed this information when I downloaded the Suite 2 or I would have waited to finish my projects before upgrading.
Yes, the normal has changed very significantly.
Thanks for the help.