Hello, I've been trying to make complex object to use as cutter for a boolean in blender. I know 3ds max in its pro boolean tool has something called "remove invisible faces" which prevents extra faces and geometry to be cut using the boolean. Is there something similar in blender? cleaning it up manually is really messy.…
yesterday in Marvelous Designer, I made a flag and i tried animating in wind. the animation was about 30 seconds long. 1) whats the best way of exporting it to Blender. 2) how can I make the first and last frame of the animation match up so it looks like a perfect loop? Im sure there must be a special function which does…
Ive been working with Blender for about 4 months. I learned how to use the tools and controls from youtube vids and the Blender wiki. kinda getting the hang of it. So, here's the stuff I've made so far.
Hi, I've working on a map of Helm's Deep in UDK. I'm almost done with the models for exteriors. But I've been having problems with light map bleeding/seams. Does anyone know of any good tutorial for making light maps in UDK? I hear that we need to use grid snapping to avoid the seams. But all I can find in Blender is pixel…
Hey! We are looking for someone who can make animated dungeon maps from the top-down view like on these example images. Build walls, etc These are built and composited in Unity. Let me know if you had similar works before. Message me on Discord: "metavoros"
Blender 2.79b Win 10 Am trying to bake hair planes in xnormal but getting endless errors so decided to check the exported meshes. Export wavefront obj and then reimport. Nada. Cant see a thing. The model is in the correct layer and present in the outliner. Pressing Del zooms into the origin but nothing visible and nothing…
Does blender let you really model and texture things? And I don't mean the wishy washy stuff, I mean does it give your serious control. If blender lets you do the tutorials on Cholden's site for example, then no. http://chrisholden.net/tutor/tutors.htm The first one I would try to do would be the low poly human because if…
This is a isse that i had problems with before and i need to understand whata going on. 1 Its not A double sides isse from blender ( atleast i think its not) 2. Its not a "show backside in Z brush issue 3. It happens in Subatance and zbrush. Normaly it happens when i flip a object in blender. But whats going on there :)…
Hi all! Max/Maya user finally working up the nerve to switch over to Blender. I'm hitting a snag with getting a hotkey setup, that is sorta my bread and butter when it comes to modeling. The function I'm trying to emulate is the 'Connect' command from Maya, the way it works is if you select two verts on a face an edge will…
Hello, I posted a question a few days ago (blimey, actually about 20 days ago!) asking about the best 'pose' for modelling things because a t-pose seemed to cause exaggerated creases in Marvelous Designer on the shoulders of the model.…