Technical Artist and Level Designer needed Background We are Drift Games, a team taking part in the UK governments 2017 Transfuzer game development competition. We won the first round of funding along with 22 other teams, and we are now halfway through building a 10 week prototype which will be submitted to a panel of…
Hot Glue Games is an independent video game studio in Kanata, Ontario Canada. We’re a small passionate team aspiring to make compelling video game experiences rich in story, emotion, immersion and meaningful gameplay for PC and consoles. We are seeking a Level Designer to work alongside our team on an unannounced PC title!…
Yeah, often a level editor will store all that data in XML files. These can be edited by hand if need be, but the level editor needs to be robust if people do that, because people often make mistakes or change the data around in ways that the level editor doesn't understand (but the game itself does). Hand-editing is very…
I personally feel like these could benefit from - interrupted highlights (try masking out the highlights on the bevel effects layers - also double up the highlight layer, set one to screen and the other to overlay and adjust opacities) - more irregular beveled edges (meaning the original shape you applied your bevel effect…
Jayantbhatt007: Here is a link to my completed version of the well using the image above as reference. Total time start to finish (Maya modeling, UV layout (one 1024 map that can be scaled to 512), Substance Painter texturing, and Marmoset set up and Render) was six (6) hours including a few breaks, so likely 5.5 hours…
I have a great opportunity with a proven game developer in the Southwest that is a subsidiary of a well-known publisher. Their most recent title was an MMO game that combined elements of RPG and large scale action strategy. They are currently in development on an unannounced MMO IP. They offer excellent salaries, bonuses,…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Hello all! i am currently working on a level on my PC using UDK for my friend. i finished it and eveything, but now he needs to open it up from his PC. I am using a older version of UDK and his, is the latest JULY 2011 version. so my question is, how can i export my level/packages to his computer so that he can use them…
Last night my level stopped opening after I'd been tinkering with lighting. At one point I converted a spot light to a dominant spotlight and/or vice versa. The level log seems to indicate that said dominant spot light is the culprit here, but I'm not entirely sure. I've tried all sorts of solutions, including making sure…
Hello guys, I'm Jeff and I am an experienced Level Designer, Scene Builder and Lighting Artist. My skill sets include : - Preparing map layouts on 2D - Level scripting - Building levels in the editor with existing meshes or BSPs - Working on in-editor cinematic sequences - Creating and maintaining all elements of lighting;…