WIP 7a Here's what I have now. Made the gun overall feel a LOT more stubby, fixing a lot of the proportional issues I saw relative to the character's feel. I'm definitely getting heavy influence by a couple SMG designs from WWII, though game wise, it's more familiar with Bioshock Infinite's Machine Gun, of course :P…
Hi all! I'm doing a redesign of Knight-Commander Meredith's sword Certainty! In its original design it's stated to be a Red Lyrium blade that drove her to madness, but there isn't really a lot of that message conveyed by the original piece, SO, I'm taking my stab at it. The first thing I did was examine Meredith as a…
Hey! I was in the middle of texturing a lamp post on substance painter, my goal is to reach photorealism, so being as close as possible to my REFs is vital. My problem is that i can't really tell if the lower part is metal or not. The part i'm talking about is circled in red: The reflections suggests me that it could be a…
Hello! Has anyone else noticed a bug in Maya 2024 when it comes to extruding along a curve? Am I missing something? When I add divisions, the mesh doesn't conform to the curve. I was trying to make a braid like weave and ended up doing it manually. I've restarted Maya, my computer, tried again in a new Maya file.. Curious…
Yeah, there are a few servers every now and then that will say 'US Only' or something of the sort. A lot of anti-Korean, etc. comments on those by some, but the speed is better. Just gotta be careful for players who have "X's" for their connections, cause that will lag the game. Baseball player is pretty much a mid ranged…
before i start ranting i might as well post something useful hehe i agree with Daz - if you're doing stuff for low poly, then build it so it looks correct, and deforms well, with the fewest amount of polys. i've seen some amazing art done with the "worst" lineflow you can imagine. if it ain't broke, don't fix it. the only…
if i had to say anything, blinking rotating of the eye some "fx" and the water creature swimming in a circle from time to time would be neat to see. well done.
Hi all. I've exhausted all of my resources in trying to find a solution to an issue I'm experiencing in Maya. So now I'm finally stopping by the forums to post. To ask all of you and your combined brain power, to help me out here. So here's the problem. I'm working one a hair style using cards. The cards that I place on…
The thing is that cutting of the search distance is giving a 'false' result, while what is needed is a different curve on the black and white transistion Here you can see that its a really big difference in quality: (Default, Photoshopped default, cutoff) From my knowledge is my photoshopped version closer to ground truth…
It has been a while since I used Cascade, but a couple of quick crits (I'm assuming that you are going for a semi-cartoony/Diablo 3 look): Ice: Not sure why you present this in a different setting, doesn't really seem to add anything. You could try a bit of distortion on the crystals and varied their size a bit more. There…