I've been working professionally as a 3D prop artist for a few years in the mobile game space. I like the work, but my interest has shifted to Character Art. My question is, as I'm building a Character Artist portfolio should I not include my previous prop work in the same portfolio? I worry having both props and…
Here is the current moss clump I am using - It a sphere with some randome cards poking out. I think 1 or 2 more clumps with different shaped will do the trick. But The texture could use a little bit more character. Also what it looks like on full blast with a material that randomized the tint.
3D Character Artist Schell Games is currently seeking a talented 3d character artist to join our current team, working on projects ranging from online worlds and handheld games to themed interactive attractions. Team experience is essential as is the ability to be self-directed and prioritize your workload efficiently.…
Hey everyone. Hopefully I get to finish this one. I'm planning on a protoss survivor. Somehow this dude was left behind but survived the zerg. It's a very loose idea. So I'll be doing a lot of experiments on zbrush. Lots of predator reference since they are cool af. I hope I'm not off on the rules.
IGNITED Wireless is seeking a Freelance MD2 Character Modeler/Animator for a low poly handheld fighting game for which we will need: - 8 Characters (humanoid & monsters) max 200 polys. Modelling & texturing. (Please note that Character design & textures will be furnished.) - Each character will be composed of a 32…
Hello everyone, I am doing poses of the character model I have developed in the past few months, in order to polish it and then import it to Unreal Engine and create renders. The character I'm developing is Joker, based on his classic BTAS design, and I am aiming to create renders that resemble those seen in Smash Bros…
https://www.artstation.com/artwork/04gzvV I've been working on this character off and on for a little while now. I spent a majority of the time in UE5 trying to achieve some great look dev. Aside from the wireframes, everything was captured in UE5. Polycount for the character is 64k tris, and the gun is 5.3k tris. There…
Hey all, I'm in the planning stages of starting my first attempt at a game character. I've done characters for animation before, high poly only stuff but never anything geared towards games. All my current game based work is environment stuff and while it's what I enjoy, I've always wanted to give characters a go too. I…
It probably indicates i'm doomed as a character artist if I can't get proportions correct at this late stage. My previous character was aligned to the UDK skeleton, assuming UDK had gotten the proportions anatomically correct. Instead, UDK use the skeleton of A GORILLA it seems. For this character I used Vitruvian man,…
This will be the artist devlog for a turn-based action strategy PC game scheduled to launch early access around September/November 2018. The game has been in development for more than a year by a sole programmer/developer and is in a fully playable state (some bugs crawling around, of course), but it lacks 3d assets that…