Hello polycount people, Well, my first message and 3d work at the forum. Game weapon for a videogame I am working on. High poly finished, now I am going to start with the low version. Done in 3ds Max except for the handgrip relief in Mudbox. Of course any review or feedback to improve it is really welcome. I hope you like…
41 Rock & Stones Brushes together with all alpha masks in 2048px resolution as PSD adn TIF format. 43 Rock & Stones Brushes Vol.2 together with all alpha masks in 2048px resolution as PSD adn TIF format. Brushes was tested in Zbrush, Substance, Mudbox etc. and are availabale in three various licences, personal, indie and…
After not doing much modelling for a while, I was sitting on my ass thinking, what would the world be like if Boeing and not Lockheed Martin won the JSF contract. And I thought to myself, why not make a game about the ill-fated X-32. So by god, thats what I will try and do. I have been playing around with luxinia for a…
Hello folks, this is my last work. I hope you enjoy. Weapon ARH-42. Model intended for game version. Softwares: Autodesk Maya 8.5, Adobe Photoshop CS4, Xnormal, Marmoset Toolbag Concept Art by: Alexey Pyatov This image has been resized. Click this bar to view the full image. The original image is sized 1200x636 and weights…
Hi folks, I´m using vista 32bit atm on my laptop and photoshop gives me some strange and annoying performance breaks ps CS: the brush-tool is very laggy and after I´ve used the hand-tool everything is even more laggy ps CS3: the brush-tool / marquee-tool sometimes gets a bit dull if i used the hand-tool before.. the funny…
didn't manage to make the time to finish this one before the comp ended, but I have kept working on it over the past week or so as the hours present themselves. Its still in progress, but should be done soon. Its 1710tris and a single 512. Under spec of 2ktris and 512s. Image is Unlit, ie texture only. Thoughts and crits…
So, according to the docs I've read - anything exported from photoshop in 32-bit per channel mode should be exported as linear. This seems correct, the .exr I'm exporting does have metadata saying its saved in linear. However, it looks like Photoshop is saving sRGB data into the texture, but tagging it as gamma 1.0 instead…
I wanted to improve my hard surface skills with 3dsMax, so I decided to model and texture a MG-42 with a lafette tripod from ww2. This will be a hard and long challenge for me, I will keep this post updated. My reference sheet (I lowered the quality , it was too big) : My progress so far on the MG42 : I am still working on…
ok got everything ready to order just going to post everything up and see if you guys see a problem (not compatle, missing parts etc) or if anything should be switched out for something else. has changed alil from my last specs but seems like most of the parts i wanted or slightly better parts were on sale.. so i could…
I absolutely love your animations, along with the very original idea of the whips - it gives a very dynamic feel to his movement. I often come up with MOBA kits in my spare time, and I did one for your character - Ashytkin - The Ice Demon Primary: Assassin Secondary : Fighter Projected Meta: Assassin Top Lane, Full Damage…