It looks like the Turntable object is not supported in Viewer currently. What you can do is create an empty group object, place it at pivot point of the scene (this is usually 0,0,0 but you can fine tune it if needed) and then drag your mesh(es) into the group. Now you can us the group as an animation controller. Set the…
Sony used to piss me off. I always felt that their first two consoles were under-designed, with paltry feature sets and clunky interfaces. And even though I knew the 3rd part support was what really cemented their success, I thought that their success in the game industry was due more to luck than skill. In hindsight, I…
That is because you play on your PC yeah? I play on my consoles much more then on my PC for a couple of reasons, I never had a PC that would handle any of the games I wanted to play, and I am a big console enjoy-er! I have Oblivion for my PC and 360, I enjoy it on my 360 more even though it looks better on my PC... second…
"I'm keen to understand your preferred strategies for this scenario. If possible, could you provide examples or share your experiences?" Well then, probably wouldn't hurt to see how Mr Bolton generated his modular weapon: https://polycount.com/discussion/166058/ak-337-modular-rifle-system
Blender tutorial shows how to make turntable animation for making 360 rotation video with free addon. Hope this helps and Watch here, https://youtu.be/-61eztlvr6s?si=qBBwztnj6T968zQy #3d #blender #tutorial #cgian #b3d
Lemon: Just a quick critique as I am just about to start making mine (not sure if your trying to stick with the reference) you have to many bolts. This will cause you to struggle on the inner snow flake shape proportions. There are 16 bolts (you are looking at the reflections of the bolts on the metal and thinking theres…
Well the hardware hasn't changed much the consoles still push the same amount of pixels and polygons as they did back then. 360, everyone seems to have hit the 360's cap and is constantly riding that line without much new or amazing to do outside of changing visual style. PS3 being so crazy complex (on purpose) is still…
Hi Folks. I am starting too get into the indie game dev scene again. I am looking into art styles and workflows and I am really stuck on the idea of making a game that looks like someone made a miyazaki film out of pixel art. I have been looking up many 2D- 3D hacks My goal is to make combat similar to Bastion but in a…
Hi everyone, I'm super excited to share my first stylized real-time project: Vixen Fanart based on Shane Glines concept art from Justice League Action! This has been a great learning opportunity of the real-time workflow from initial sculpting all the way to retopologized and textured in-engine renders. She clocks in at…
I think you'll find the actual problem with Aero is that it enforces vsync, and a lot of parts of 3DS Max were never written to handle this, so each window open with some kind of realtime graphics in it divides the framerate further. framerate = refresh / windows 20fps = 60Hz / 3 windows I never tried this but it's…