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Orthographic pixel art?

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Hi Folks. I am starting too get into the indie game dev scene again. I am looking into art styles and workflows and I am really stuck on the idea of making a game that looks like someone made a miyazaki film out of pixel art.
I have been looking up many 2D- 3D hacks

My goal is to make combat similar to Bastion but in a pixel art style instead of handpainted. In bastion the character can rotate a complete 360 degrees depending on what weapon he has equipped.

[ame]https://www.youtube.com/watch?v=xojq7qDm8DU[/ame]

The first program I was looking at was Live2D [ame]https://www.youtube.com/watch?v=8SMDLnC-cMU[/ame]

typically this software has only been used to make games with limited movement... But they show a demo of it being used in a full 3d environment. I believe the have been developing these tools pretty far and I am curious If I would be able to use it to create a full 360 ortho of 2d animation ( with some clean up of course.

The other option that I can easily find is just baking 3D down to 2D sprites... I am not too fond of this idea because 3D animation is inherently more stiff than 2D animation. Also I would really like to animate most things myself and avoid the 3D artwork pipeline.. If I can avoid using 3D I can cut down time and cost of the project.

a friend of mine also showed me some pixel baking of a handpainted model he made and brought into some software called Qubicle

I am by no means a technical artist so anyhelp would be highly appreciated :D

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