Hi Guys, I've been working on this A-wing as a bit of a portfolio piece/texturing exercise, I'd love any feedback if anyone out there would care to comment. I know it's not a very complex model compared to a lot of the other stuff I see on this forum, but i'd really appreciate any feedback about both the model and the…
https://www.linkedin.com/jobs/view/3275081025/?refId=WFPBQ8OHS0a4V2K6nkCv%2BQ%3D%3D Overview Founded in 2010, Forge Studios is an outsourcing production services studio for the game industry that has collaborated on numerous AAA projects, helping its clients delivering high profile products. With our well-developed team…
The texture tiles "mostly" ok by the look of it (i checked in designer) there's a couple of areas where I'd expect to see some sort of spike but nothing that would cause the sort of gap seen in the last image assuming a 1:1 ratio of faces:pixels - unless one of the meshes was rotated relative to the others. I'd put this…
@gnoop, it just occurred to me that you've been using them for years in designer, it just doesn't mention it Using max() blend mode to combine heightmaps is exactly the same as using min() on a pair of SDFs that represent the same surfaces. (Invert and rerange to -1:1 to get the SDF) It's mathematically more convenient to…
I was practicing making this wood table asset, I have the base geometry down although I'm kind of stuck because I have no idea how to use all sculpting part of the software, wasting time running circles on youtube. Can anyone suggest some good tutorial that slowly explains how it all works? (no timelapses) Or even just…
I am freelancing out of Dublin these days . I have worked for Creative Assembly on their newest and biggest project to date and with Sony on on of there latest PS4 titles , as well as a ton of smaller things . In all the years I have been working as an out of house artist there has never been a leak of work , as all work I…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
Apologies for the overly dramatic title =) This is my WIP character model of an ancient Georgian deity, known as the Master/Ruler of Foundation (or Angel of Foundation after Christianization). It is found in multiple variations in different parts of the country. Lengthy explanations are provided below. Mythos It's a…
Hi, I'm Pixelion8 and I'm really greatfull to have found this community. =) I didn't knew about this place ! So I wan't to make my first contribution to the forum by showing my latest piece: This little fellow comes from the new star wars game. I really liked the design of it so I tied to make a fan art thanks to the…
I am planning to export a scene with 100+ unique objects to UT3 but I need a new light map channel for it to bake the light map... http://forums.cgsociety.org/archive/index.php/t-586809.html http://www.polycount.com/forum/showthread.php?t=86532 I downloaded both of these but I cant use them the install instructions seem…