My Cintiq works fine. I like Single Window mode. I have an issue where panning the image slow down my machine. I've got a beefy system and 2.6 worked fine, so it's probably a bug. The real deal breaker for me is that layers have a "boundary" that doesn't update when you move them. So if you have a 1024x768 image and you…
How did you do your texture and have you tried the MRGBGrabber brush(or whatever it's called...)? Did you use multiple meshes in the 2.5d canvas? I've found that doing it that way without layers really screws up the depth and doesn't even capture anything, in my experience. Having a base layer for nothing or a reference…
Is your rust on a separate layer in Photoshop? if so, it should be easy to lower the spec relative to the paint, and generate a normal map - both these things will really help sell it I think :) what I like to do is have a base layer of rust in my photoshop file, and mask it out accordingly using scatter brushes and shapes…
just as a little run through of imaginary numbers. 105 (minutes) X 60 (seconds) X 24 (frames/second) = 151200 frames * 1 (really optimistic minute per frame) * 6 (layers per frame, also really optimistic) = 907200 minutes of rendering / 60 (minutes to hours) / 24 (hours to days) = 630 days of rendering time (on one PC) if…
For both, decals and sweat from your example, you can do the following: 1) create a new material (gold/paint/etc); 2) enter Dynamask by clicking on the mask area; 3) select the black template; 4) click on "paint custom layer" (brush icon); 5) proceed working on the new layer the way you usually work in photoshop, pasting…
Oh by the way, I thought of a way to make this tutorial a bit less "destructive" when painting - use a Layer Mask on the "cool blue" colour version of the layer, that way you can just paint into the mask to hide/reveal the cools. Currently in your tutorial there is no way to get the cools back other than Undo or…
I was wondering what guidelines people here usually adhere to when it comes to texel density. For example, if I'm completely unwrapping a prop, would 512 per meter be a good standard? (a prop that is at ground/eye level with the player).
So this is still in super early stages. I've basically started this sculpt with no clear goal in mind, and it kinda turn out with this concept. The idea is a cyborg/andriod/robot/whatever with a pretty female face tasked with human relations, for a less social and likeable group. The set up I'm thinking about is that that…
Why does the UI change after every action. Sometimes when I am done making a normal layer I cant apply it to the 3d previewer ( the little refresh button is gone) Sometimes when I save and come back to my project later, all or some of my layers are gone :poly127: Kind of frustrating when I do ALOT of work and I want to…
Following a tutorial and having a couple of problems, Here is a traffic cone after importing it into Unity 4 1) It suggests that the top has incorrect UVs but it doesn't at all. Looks right in Substance. Are there any settings I'm not doing correctly when exporting my maps? 2) Normals seem really extreme in Unity so I went…