hey all, Just wanted to post a WIP of a sword that I totally just winged in 3ds Max... I spend a bit of time trying to keep the silhouette clean and readable, and learned a few more things while doing so. This is supposed to be similar in style to some of the hand painted weapons in 3d Motives' tutorials, where there is…
I have a very dumb questions considering that I've been modeling on and off for a few years now. Recently I was playing video games and took a look around and the objects as kind of a study. It occurred to me that I have been complicating my modeling based on how I thought / learned how to model. For video games, are…
Was hoping someone could help answer a question or two. I've a job making some semi-cartoony characters (pimped a few in the What are you working on... thread) and its come time to animate them. Besides the problems inherent in rigging (or maybe just inherent in my ability) there are a couple of instances when useing the…
Hi, I'm working on a car design currently, following this tutorial: http://pixologic.com/zclassroom/homeroom/lesson/vehicle-design/. I found it really helpful, although I got stuck in one point and thought I ask around here if anybody has some good tips for me. So I would like to make a vent on the front of my car, I'm…
3D model of Old Metal Oil Lamp(polygons-10437, vertices-11086), ready to be used in Games and Films. Available here : http://cbr.sh/alwaju And here : https://www.cgtrader.com/3d-models/a...metal-oil-lamp Files list when buying this 3D Model : FBX 2015 file in .fbx, Wavefront OBJ file in .obj, Autodesk Maya 2017 scene…
The third prop in the wild west challenge found here, https://www.artstation.com/artwork/9YQ3o It started off with an entirely different concept based upon organic integration based upon myths such as the Basket Ogress, which you can see in the WIP and updates in the challenge. But due to time constraints I was forced to…
The third prop in the wild west challenge found here, https://www.artstation.com/artwork/9YQ3o It started off with an entirely different concept based upon organic integration based upon myths such as the Basket Ogress, which you can see in the WIP and updates in the challenge. But due to time constraints I was forced to…
Hey guys, Most of the time I don't get clean bakes out of xNormal because of how my low-poly doesn't encompass the high-poly. They overlap in a lot of areas and I think this is due to me using Topogun for all my retopo needs. My question is, how do I go about building a cage after all the UV's are done? My primary modeling…
Hi all, I am working on this personnal game project , using unity3D, and I was thinking that will be a good idea to show the wip of the first level game assets. Currently character are mostly done in hires, then I will bake all of that onto the Lpm as well once I make them. Zbrsuh for sculpt and 3dcoat for the painting…
Hey Guys, I've been trying to educate myself about building low res meshes off of a high res sculpt. I just went through a fantastic tutorial that demonstrated a workflow to this end with only one hiccup...it uses Maya. The tutorial demonstrated with Maya the process of constructing a low res mesh off of the high res model…