I have a very dumb questions considering that I've been modeling on and off for a few years now. Recently I was playing video games and took a look around and the objects as kind of a study. It occurred to me that I have been complicating my modeling based on how I thought / learned how to model.
For video games, are objects with multiple pieces all attached or are they all build as one object? For example:
Assume this is a telephone pole with an electrical box. The box on the left pole is cut to match the pole, then all the vertices are welded. This makes the pole and box one object. This is how I learned to model, I don't exactly remember why and I probably started learning around 2005.
The box and pole on the right are two separate objects. Technically they could be attached to be one object but the box is just "floating" on the pole. This is what I have been seeing recently in videos games which I thought I learned was the wrong way to do things.
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http://vimeo.com/10941211
Using the first option may give you some extra UV space if you cut out a big hole where you can put smaller UV islands into.
Anyway this is just my personal experience from UE3/4, feel free to explain to me why I'm wrong.
As far as everything else goes that's exactly what I was thinking. Lighting would obviously be a problem depending on how it was build. Assuming I build everything like the example on the right, everything floating in place, would it be best if I attach them before exporting to they "make" one model, or can I keep them as separate objects?
Building everything as one object is definitely helpful as you can keep everything as on UV and same memory. The hardest part is working with rounded objects due to having to cut other objects properly to incorporate all the edges. But if you have the time in patience I am sure it would make a much better model than one where everything is separate.