Hi, I have run into a problem where when I try to select a poly or mesh on my model in Substance and add a material to it, it selects either the triangles that make up my polys on my model. I included some pictures below because I know I am not explaining this very well. For whatever reason when I export a model out of 3ds…
So I've tried overlaying some photographs of fabric on my color maps and no matter what I do it seems the result is some ugly anti aliasing at some angle or vantage point. Is it possible to overlay a photograph without this issue or do I have to draw out some fabric patterns?
I am trying to re-skin a model for a game. Since this is a mod I don't have access to the high poly model but I have the normal map. When I try and bake the AO map I am getting some weird shadows on the model.
Hi so I'm having trouble getting clean opacity masks and I cant find an option to have normal map default color to fill the spece where there is no info. I suspect there is some setting I'm missing or using wrong AA ir SuperSampler.
Hi, first post. This is a render based off liminal spaces. I modeled the items in Maya, textured in Substance, and rendered in UE5. Assets were used from Nimble Weave on Ko-fi (pool toy texture), stylized floor material- Changelog on Fab (floor tile texture), and the wall and pool textures are from Quixel. Any other…
often its best to distiguish tiles by offsetting the normal tangent of the whole tile slightly than rely too much on the edge to give detail this will offset the texture reflection slightly and give the feel of seperate floor tiles while allowing you to keep the edge correctly proportioned
recently I've been looking at the possibility of putting some of my stuff on sale. Ive got some questions about the whole thing first, if someone is more experienced in this stuff. First of all, what would be the best place to put stuff on sale? The only site i know is turbosquid.. Secondly, If i do end up putting…
As Obscura said that is just preview of your model rendered in frames of uv map and it is completely unusable. Normal map you are looking for is saved on location that you can see when you open Render To Texture dialog (for example my is Documents/3dsMax/sceneassets/ images, your is probably the same). On that location you…
Hi guys. I've been working on this app for quite some time. You can check youtube demo (https://www.youtube.com/watch?v=l_BxQzOWwfM) or download app directly (https://gumroad.com/l/LgUR )