Just wondering, is this a common thing? I'm wondering if it's okay practice for artists to customize their UI/colors/hotkeys in a studio. I feel like I can certainly work twice as fast with customization rather than the default layouts which can sometimes be painful. To go even further what about versions of Max/Maya?…
Hey Folks, This is my first Post in that very ncie forum. My Name is Rick and I´am a 3D Character Art Student from Berlin. Pls excuse my bad english I´am still learning :\ So after my first Portfolio Character (Higpoly Polypainted in ZBrush) I want to create a Character that is game ready. So I need help..... before I…
I'm having trouble with my copy of 3dsmax. Its just really slow and laggy overall. I've looked around online and tried most of the tweaks and fixes I could find like turning off windows Aero and stuff but non of it makes a difference. The biggest issue I have is viewport lag when panning or rotating. The perspective…
Hi, Kinda new to this forum so not sure where to post this question. It is mostly a workflow related issue. So I was wondering if this workflow is good for creating a game ready character, since it seems to be a bit long.. Organic modelling basemesh Zbrush -> create character clothes -> retopology -> import 3dsmax -> fit…
A character done for an art test in 3 days from scratch ( based on a conceptart I didn't do this time ^^) I really enjoyed the sculpt part of the process, going back on anatomy (I hesitated to start from one of my basemeshes, but I would have learned less things). And I think it's a good thing to see how fast I can…
WayForward is seeking an experienced 3D character artist for an action game for mobile devices. We're looking for a talented artist with a good grasp of anatomy, form, and design. The characters for this game are highly stylized, and all textures are hand-painted. Requirements:* Expert understanding of character design,…
Hi guys, this may be a weird question, but hopefully someone will know the answer or let me know that I'm asking a wrong question :) So let's say I have this cubemap that has 6 images in it, side by side, resolution of 1536x256. What should be the exact uvw coords (in 3dsmax) of a cube so that it displays the cube map…
(IMAGE HOSTING SCREWED UP THE POSTED IMAGES! will fix tonight) Right, something different this time. This is a modern swimmingpool scene i've been working on. It actually started as an architectural visualisation scene in 3dsmax, to be rendered with Vray. But i got bored with the rendertimes, so decided to throw it in…
Hello guys, I've been trying to do a 3d model of a fuel pump, but i'm stucked with the cage. I'm using 3dsmax and Xnormal for the baking. When I try to generate the normal map this error come out: "The cage mesh Default inside C:\Users\PC_01\Desktop\Cage.obj has at face 3 a vertex index that doesn't match with the…
Wayforward is seeking an experienced 3D Environment Artist for a platform game for all major consoles and PC. We're looking for a talented artist with a good grasp of architecture, lighting, low-poly modeling, solid texturing skills, and the ability to work across several visual styles. Requirements: Solid understanding…