I know that normal map issue will never end, so... :) I created a lp cylinder and hp cylinder with top edgeloop beveled. In lp cylinder I set the top edge loop hard (because it's 90 degrees). in uv I split all hard edges to the separate shells. gave them 1 km padding :D duplicated lp cylinder. locked normals. triangulated.…
So I have this problem as you can see in the picture below. I have made the model in Maya and made the entire object have soft edges. For some reason when I bake the normal map from the high poly model it still shows hard edges where the UV seams are. What gives? Why is this happening? I used to be able to do this without…
Forgive me, I'm relatively inexperienced in baking, marmoset, prop making...just everything. lol Anyways, I'm in Marmoset with a dagger I've modeled in Blender and I'm trying to bake the hipoly to the lopoly. Everything else has worked beautifully except for this hilt. The closest accurate bake that I've managed to get is…
Hello everyone! I'm working on Rick Grimes likeness, from season 8. Still a work in progress, aaand that's what I have so far I'm also struggling with the likeness (I'll post something as soon as I'll have a decent resoult), and of course C&C are very appreciated! :p
Hi folks! Never sculpted seriously, found some time and taken my chance. Used Zbrush core 2020, 3ds Max 2015, Substance Painter 2018 sketchfab here https://sketchfab.com/3d-models/skeltron-monster-2be2180f08934f70845a12dba5384d50 started with mindless sculpting than refined it a bit than goes LP Substance Painter Unreal…
So I started with blender but really wanted to get into Zbrush. But it was super intimidating for some reason. I watched a Ryan Kingsley video and it broke it down to a point so I figured id give it a go. Heres my stuff so far, not much but I would like some critiques. Better I learn what I'm doing wrong now and correct it…
So I started with blender but really wanted to get into Zbrush. But it was super intimidating for some reason. I watched a Ryan Kingsley video and it broke it down to a point so I figured id give it a go. Heres my stuff so far, not much but I would like some critiques. Better I learn what I'm doing wrong now and correct it…
Hey! I love the Marmoset baker but I've ran into this problem multiple times and would love to find a solution for it. I can't remember if I solved it the last time or if I just baked it with another software. Anyway the problem is with some meshes Marmoset crashes when adding the mesh to the lowpoly folder in the baker…
Hi. This is my very first post in polycount forum. (First time ever posting in forum asking for help please be kind on me)I'm some sort new to lowpoly hardsurface baking. I've been trying to solve this issue for the past few months. I read and learn from so many posts and threads, slowly learning and improving. But i hit a…
I'm a long-time viewer of this forum but I have rarely posted anything myself and after having seen so many inspirational threads seeing people start out uncertain to having some awesome pieces of work I have decided to try to become a more active member of the polycount community. Aaaanyway just as a matter of getting…