Project F is a MOBA-like game project focusing on top down ability combat. We are a group of passionate gamers voluntarily contributing to the project, with ambition of making it profitable in the future. Taking inspiration from Battlerite, HOTS, Fangs, Eternal Return and more, we believe in smooth combat enhanced by…
I'm currently developing some portfolio pieces to try and get into the industry as an environment artist and I was wondering what the average day would be like working in that particular field. I know this is a really open ended question as many people probably spend their work day very differently from one another despite…
Hi Hope this is the right place for this, but I was wondering if other character artists out there could give me some advice when sculpting likenesses? Specifically, for getting the proportions? Often, I’ll use Photoshop and do paintovers on reference images, use measuring/guidelines, and overlay a WIP mesh and scale it…
I don't know to what extent you need Blender to remind you of Max, but I will suggest that you might feel more at home with Quad View mode, which you can toggle with Ctrl Alt Q. You'd also be better taking Prime8's advice with switching the default "Select" button from RMB to LMB (File > User Preferences > Input > Select…
the first sculpting is done, and i'm pretty happy with what i ended up with for the first session of sculpting this character. the shapes look nice together and the hair translates better than i expected! i like to add some basic polypaint early on to get a better visual feeling of what the character will look like. at…
This is my first (almost) finished sculpt. Currently struggling to connect the brow ridge with the cheekbone properly (marked with a blue arrow). It also looks like there's something wrong with the forehead. I had to achieve proper likeness with a very limited number of reference photos. My reference board: The brow ridge…
I've been posting mainly in 3d on these forums but I want to get better at 2d. I feel that I need to improve for two major reasons. 1) I enjoy doing hand painted textures so I think that doing more 2d work sill help with that 2) I need to become self reliant for creating concepts to work off of. I was told a while back…
We are looking for a modeler to make realistic cartoon like animations of * High definition/detailed cartoon figures of provided individuals * No background design required just the characters * More similar to the first image than the second If you're interested, please reach out to kohomanagement@gmail.com with your…
Hi evryone, Recently, I realized that I am not actually sure how real concept art looks, so is there anyone here who worked on the game or movie and can solve that mystery for me maybe? 😅 I know the difference between concept art and illustration, but recently I started searching for concept art to do characters based on…