Hope this is the right place for this, but I was wondering if other character artists out there could give me some advice when sculpting likenesses? Specifically, for getting the proportions?
Often, I’ll use Photoshop and do paintovers on reference images, use measuring/guidelines, and overlay a WIP mesh and scale it over a reference. However, like with a likeness I’m working on at the moment, that hasn’t been helpful. The subject I’m working on doesn’t have many high quality reference images as they were taken years ago, their head is always angled, and the focal length differs from shot to shot.
Normally, I always work in orthographic view. I think a few of the references I have use perspective, though I couldn’t say what the focal length is. I think my likeness is getting there (slowly), and I’ve added a lot of the main landmarks, forms, and underlying muscle, but I’m still not sure if the proportions are quite there. They may only need altering a little bit now. I have been training my eyes more than anything, so I’ve been eyeballing it as much as possible. I’ve also tried zooming out on the mesh and looking at it as well as standing up and looking at it from a distance. I’ve also tried using the Transpose Line in ZBrush to measure the distance between landmarks in combination with the Ruler in Photoshop, though because of the size of the images/focal length etc. the measurements are always smaller.
Sooo, yeah…Was just wondering if anyone had any advice or tricks for getting the right proportions for a likeness/portrait? It’s usually for things like the positioning of the eyes, nose and mouth in relation to each other.