I realized I haven't started my own thread-project in quite a long while now. And that I miss receiving important harsh feedback on how to improve my art further than I could on my own. I mean, I'm happy that now I can totally finish a project on my own, but I believe I could do a much better job with everyone helping me.…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
Her Marv, so anatomically I think this is very good. I like how you're unifying the muscle with think fat layers. Proportion wise I'd increase the side of his lats so you can see them from the front a little more. If you ever look at a bodybuilder when they flex or let their arms lay, they tend to have more mass and…
I dont know why, but i asked my mom. she said, the Gray box looks more rugged, and dangerous. i tweaked a little, but idk it still feels too "round" or "soft". I don't want to look exactly like SoT, its just my inspiration. is it the rocks? are the rocks too smooth?
To create reflection, Subsurface Scattering, Glow and Lens Effect in Killing Floor 2, i will have to create a texture that uses black and white information in the RGB/A channels in the texture. The problem is i am not quite sure how to implement it in to the Unreal Engine 3. Do i have to create a texture for each R/G/B/A,…
I recently completed a crate in Substance Painter, exported those textures and brought them into SD to add dirt and grunge controls to be messed with by the developer in Unity. In SD, I have a crisp dirt overlay. In unity that dirt is super pixelated, yet the textures underneath look great. I've tried a couple different…
hey Polycount i have been modelling for a year now and after saw another beginner post here and get great feedback i thought it was time to show something i have been working on. i got inspiration from the character Casey Jones from TMNT. the model is made in blender obviously and i would appreciate feedback and maybe some…
Hello, just finished up this piece and I would like some CC if you have the time please! The images below are in Unreal Engine, I also used Maya, Substance Painter. This is the link to it on Artstation: https://www.artstation.com/artwork/8ewe6n
Hi everyone, I spent several hours searching the internet to get the absolute technique to achieve the result of what Crytek did with Crysis. I found couple of thread here and there of some people asking the same question I'm currently asking, but I never found a thread that answered the question. Unfortunately, i'm not…