I realized I haven't started my own thread-project in quite a long while now. And that I miss receiving important harsh feedback on how to improve my art further than I could on my own. I mean, I'm happy that now I can totally finish a project on my own, but I believe I could do a much better job with everyone helping me. So, please, help me ^^
>> Project Goal <<
ZBrush Sculpt -> Lowpoly -> Texture -> Pose > Nice lighting -> Render
-> Posed Sculpt -> Render
I believe Blizzard already released character spec/budget for Overwatch characters. So, I will follow the guideline.
>> Components <<
Reaper's Mask + Right Arm.
Symmetra's Left Arm
WidowMaker's Leggings
Mercy's Legguards
Tracer's Hair and Torso.
Here is what I have so far. I will show her face next time.
C&C Welcome.
Replies
So I worked on a few more. Mostly I hard-surface the gauntlets and the leggings pieces. Will add more details to those soon. RIght now I'm focusing on the shape and silhouette. Now I'm wondering if her crotch is too... short or not. As in, placed too high ? ANd if the thigh gap is too much... Also might change the shape of her jacket's collars a bit. So it breaks the shape and not become part of her torso. We will see.
What is currently bothering me the most is the shape of her hair which seems to lack the iconic "horns" on top of it.
Also it is shaped a bot like a heart which all in all makes her look like an older woman.
Anyway, It's looking really good so far. I'm quite bad at anatomy so I won't say much except the hands looks really small to me, as does the head. I also dislike the shape/silhouette of the tibia's armor pads. Their width and curve doesn't read too feminine to me compared to the rest of the character which reads well and looks good
I also agree with Shyralon about the hair.
The greave armors are borrowed from Mercy, and I actually still working on their shape... I will continue playing with them some more. Though I dislike Tracer's original running shoes design...
Failed at her hair there, lol.
Are the hands actually small, or was it the angle presented ? Here's sideview.
Anyway, subbed this thread, keep it up !
Firstly, her small head gives the impression that she's almost 7 feet tall. Either that or the neck is too large. It might be worth trying to change the proportions around a bit and see if a more petite figure fits her better.
Secondly, I'm not a fan of her huge shin armor. I think it steers away from what I've mentioned above. Also, looking at the latest renders, her hands might be indeed a little on the small side.
Lastly, I can't comment on your influences as I don't play Overwatch and I'm not awfully familiar with its characters, but I think this is a very good start. The upper half and her face in particular are the strongest points so far!
* I'm spending more time on her face and head in general at the moment. Plan to slim down her face a bit and more boney features. Maybe with a tiny bit of expression built-in. Also adding more stray hairs, and the 'horn' bit. Shouldn't be too hard.
* Right now she's at a whooooooooping 7.5 head tall. I will look more into different body proportions. Usually I make heroic characters, so I will see about other options I have.
* Now, the shin armors. This is probably going to be debatable. And again, I don't play the game itself, impressions I have are purely from cinematic videos and pictures and fan arts. I think of Tracer as more ..... acrobatic than athletic. So... fast, but also quite strong. Jumping and somersaulting and shit. Lots of picture I see, she's posed in this high energy, very dynamic... upside down and what not... thing. So, to me, that means, more muscles. And therefore, powerful shape to the calves area. (actually, her bieps and forearms too) Original running shoes make me think of .... the Flash, I guess... But I want the Spiderman... kinda thing. But I digress. Anyway, I will slim down the shin armors and see if I could have some of the best of both worlds. #Srynotsry for being stubborn :P
* First off; the most important one: the leg armors. I have slimmed it a lot; and changed its overall design from what I had before. I hope this would work out better. I think the current shape now shows sleek design; which is fitting to the character. And still keep her overall look of a fast and agile and acrobatic character.
* Her head; I have adjusted her neck and her face a bit; as well as her hair. I will add more stray hair strands down the road. Also; I'm going to do something with her eyelids... They... look weird upon close inspection. She will wear Reaper's mask. But I want to pose her with her mask half-removed too. So her face must look good as well. Maybe I will move her eyes closer together a bit as well. And maaaaybe just a bit bigger eyes and less sultry look.
* Her gauntlets are still work in progress at this point. Though I am quite content with their silhouette.... They will look more sleek; soon.
* I haven't touched on her overall proportions yet.. She's still 7.5 heads tall atm.
Still gonna tweak her shin guards just a tad more, though its general shape will stay now.
I'm not exaclty sure what style you are thinking when it come to the face.
I'm not sure if you are trying to really make her look like tracer or just kind of similar-ish.
In this case since I wasn't sure I just did an overall look over what you have for the face atm without actually just trying to make you copy the character.
I think there is a lot of issue with the face, the mouth look very unatural, almost like if the corner of the mouth were sucking in.
There is not much shape to the eyes, they need to be reworked as so that we can feel there is really an eye socket and a lower eye lid.
The eyes are also a little too far apart. I would leave the eyelashes out at least until the eyes are fully sorted out. They are also very noisy and do not really look like eyelashes.
If you are going in the style of overwatch they seem (from what I could find) to be using a thick eyelashes line instead of regular eyelashes.
Anyway I'm really not the greatest at paintover and that's why I usually dont do it but hopefully that's helpful.
keep going I like what you did with the clothing and suit, the sculpt is very clean
To be honest; I'm not quite sure which style I want for her face yet... For lowpoly I might do hairplanes and go more semi realistic style (instead of hairspike like in sculpt version). But I will definitely work on her face even more. Eyelids and mouth corners have been the bane for me for quite sometimes now.
She looks a bit Asian without the makeup on (o_O)' Must be the eyes. I'm gonna work more on that.
Also gonna work more on the nape of the neck; to match the new Widowmaker hairstyle :P
Wait? really ? Can't I do something like this ? (well, with exaggeration) What must I do to pull it off, while still keeping Tracer's iconic hair silhouette ? I don't mind starting over if I can have both.
I mean, it's been done a lot in videogames and comic. But I wonder if it would work in a more realistic style ?
The long bit would have to be coming from the middle of her head... Slosh is right, it isn't really just that it doesn't look good or mesh, it makes no sense.
I did a PO (also, you didn't quite get tracers style right; get more ref, there at least 2 official model references). Additionally, the hair overall should be a lot smaller (or the face bigger). It's kinda comical right now.
As for the face itself, I think the eye area needs more love (try to get all the planes of the eye in there, and refine the eye shape) and the nose is a bit idd from just the front. Importantly, also, the cheeks seems a bit inflated right now; it should be lifted a bit.
It's coming along. Hope dropping in and being kinda blunt isn't too much of a problem, haha.
But I did reach the same conclusion about the low/high ponytail. Anyhow, still look funny from sideview though. Are there better images of Tracer's hair ? I use the official one for cosplayer and fan arts mostly. Hair part is the most vague part...
Can't see what's wrong with the shape of her nose... T_T I use realistic reference, though.
Made new hair. Note; front part of the hair seems a bit floaty because there's Reaper's mask too.
For Tracer's hair, you are missing the main silhouettes that define her default hair. I did a Tracer fan art before and the hair was definitely one of the harder parts to tackle, so it may take some time to really get it feeling right.
Generally I think the curves on your strands could be a little less curled, its currently making it look very slicked, rather than spiked. Exaggerate the chunks of hair, especially her "horns" that define the top part of her silhouette. Here's a rough paintover to illustrate what I mean:
Her front fringe sort of clumps together, and this is another thing to keep in mind. Look at how @Tits did it in her paintover. In terms of flow, I reckon your previous take on the hair was better on track than your latest one.
Keep it up. Hope this helps!
1. I noticed Tracer gained in popularity after her butt pose controversy. But she was in the front since the cinematics /shrug
2. Check out these artists:
Pior Oberson - It is of my opinion his personal style had a large impact on Overwatch's final art style. Beastly that one.
Arnold Tsang - He was the lead concept bad ass on Overwatch, clearly helped refine Overwatch's final art style.
Renaud Galand - He made Tracer's model, extremely bad ass and the kindest dude you'll ever meet.
@TomGT I agree completely on the chuck of the hair. I find that I make the hair too much of a plane, and so it's hard to get both the shape and the coverage right. Thanks much for the paintover man.
@killnpc I dunno man. I just finished ArenaNet's art test and then jumped on this project since mid April :surprised: But you're right, I notice a lot of Tracer's fan art on the Internet lately... (and Widowmaker, of course). Thanks for the links. I will look em up and see their styles.
Will continued adjusting her face and her hair.
I think you still need more work done on the face (don't get discouraged! faces are hard!!)
Now that you are talking proportions, I was a bit worried when you said 7 head talls which would be a bit too small (usually I wouldn't go under 7 1/2)
but from when I checked she seemed a bit closer to 7 3/4 which is good IMO.
I believe the neck is currently too long and so I believe the collar bone and breast area are a bit too low.
The red dot Is about the area where the waist/belly button should be .
I believe the width of her hips is currently a bit too high at the moment, if you notice the widest part is isually slighly lower.
Hope it helps!
Whoaaa, her collar bones are totally off there... Great catch with the breasts and the hips. I think I had the hips area better before I slimmed her down.
Gonna work on this the next day, then continue with her face !!
The face is also lacking some important features that makes her look like she has no jaw. This problem is something nearly all your faces have in common. I did a little liquify-filter thing to illustrate http://i.imgur.com/FKSbx4N.jpg.
This is by no means perfect nor should it act as a guide of what to fix but it should be a hint for what you need to work on. Not only with this particular model but also when it comes to your anatomical knowledge.
@Magihat You're right. I probably should push for the extreme and adjust back; since seem I am stuck in a one-face type mindset right now. I will duplicate lowest subdiv level, and build it back up again from concept + paintover without comparing to what I currently have until it's done. Thanks for the feedback man. I've been here for awhile now, and I can wholeheartedly say that I am here because of the harsh feedback I can get.
Of course it would be easier to just rip the model off and start from it but the goal is to get better and learn from our mistake.
The goal is to be able to reach that quality and to replicate some style and work in different art direction.
You are doing this the proper way right now.
Once the legs are thinned, the overall silhouette should start to look better and more agile.
Mercy's ankles are very very slim though... I don't think I want to go that slim.
Also, the connection between neck chin, is tad too far.
http://pm1.narvii.com/6054/5ef43e2724e888a55d3758020e7a3309aeed0c3a_hq.jpg
I'm sorry. The connection between her neck and her chin ?