I started up max (max 8) this morning thinking I'd rig up a character I'd just finished.I set up some biped bone positioning, went to copy / paste opposite, and found that I couldn't select these options. WHY? They are there but unable to be selected. I opened up an older character file that already had a biped setup,…
Some times when I scale a face up to a certain amount, I would like so scale another similar face up to the exact same amount. I thought I could do this with Maya's Repeat command, but it does not seem to be the case I am finding myself needing to do this because attempting to select all the face that I need to scale up to…
What you think about my work? :3 Translated with the help of Google translator.I spent a lot of time on this job, I will not tell you. Since you will not believe :)Initially, I did a skull on a sniper rifle, but then I remembered about China and their censorship when the developers asked to redraw a lot of work and decided…
A new Lifetime series Witches of East End branded the entire Columbus Circle station in New York City equipped with a 3x3 array of flatscreen's showcasing a giant motion driven eyeball to promote the new series. Once you stopped, the eyeball gazes on you and the pupil explodes into an epic fly-through "dream sequence",…
Hello Forum members, My name is Ty and my team is looking for more people to join our project . We have been working very hard for the past 2 months to develop our game. We are well on our way to an alpha. We are currently seeking passionate and creative individuals to come on board. Here are the position which we are…
1 - The key is to clearly separate design tasks from execution tasks. Any workflow that does not take this difference into account is bound to be inefficient. 2 - You *should* get into sculpting, but not with the hope of producing "clay" hardsurface models that can compare to traditionally modeled hard surface models,…
Hey All! Over at 11secondclub.com, I noticed a lot of walk / run cycles being made by people who are just learning animation. Almost all of them appeared to have the same mistakes in them. So, instead of saying the same comment over and over, I decided to create my own walk cycle, demo reel worthy, and document and explain…
Hey Chelsea, welcome to Polycount! Working up the courage to showcase your work is almost half the battle so it's awesome to see a new face. In addition to what Swarm22 and Zephron mentioned in regards to making your home page a gallery index, I'll add a general (admittedly harsh) feeling: "Too long; didn't read" So what…
Hey I have been trying to setup some mesh assembly libraries today to naturally use with the paste/tack tool, the only problem I am finding is if I save/spawn the meshes anywhere but 0,0,0 it maintains a realtive position to origin which copies and maintains a relative distance to the pivot which is where you want it as…
Sooort of. The issue stems from the fact that MODO wants to refresh the "hot" viewport (the one the user is interacting with) as fast as possible, while the others update with a lower priority. However, when editing the tool properties from the form, it' the form viewport that's considered "hot" (i.e. update the number in…