Hey guys, This is an asset from Dark Clouds, a game I'm currently In the process of wrapping up. VG remix winner Brendan B has already torn this apart and helped improve it to this point, so I was wondering if you guys could help with some more feed back? Thanks
Hi Polycounters, I'm looking for paid freelance or full-time work, remote or in-house in Toronto area. I specialize in realistic high/low poly modeling and texturing (PBR, generated, hand painted) of assets and environment pieces. Feel free to message me with any inquiries or opportunities! Portfolio
Various asset for a game project set in an old abandoned hospital. Mostly unfinished Trying to learn 3D in the last couple weeks. Tools used: Blender, Substance Painter and Photoshop
Developing indie game for Unitity3D. Need someone that has experience using Cheetah3D for Unity Game development. No coding required, just artwork, 3D assets (Characters). Thank you.
Hey guys, So whats the best technical approach in SP to Re-use same texture maps on differet asset? For example: I want 3 medieval buildings to share the same texture
UPDATE: Artillery piece in latest post here. Here are few images of some prop assets I've been working on for my portfolio. I'll be graduating from the Art Institute of CA - Orange County in June, and I'm looking to become a prop/environment artist. The bookcase and chair were done for a class project (two ornate…
I was wondering - if I make an asset pack for Unreal Marketplace for example can I use textures from textures.com or should I use my own photos or procedural materials?
hi .. this is my first attempt to do some low poly game asset, i would like to know wht i can do more to imporve my skills.. any advice will be helpful :)
Hi, so I am trying to make modular assets, more specific, I am trying to make a piece of wall that when putting them together they will tile, but I cannot texture it correctly inside quixel, it seems that the texture does not tile. Any tip on how to work with this?
Hi everyone, When creating a game asset with glass/transparent materials on it, should any geometry that has a transparent material be a separate element/part, with its own UV pelt? Because I am researching and beginning to understand that anything with a transparent material needs its own shader applied to it, is this…