most people don't seem to even consider image size anymore (actual dimensions or file size). there might only be 2-3 images but they are still 200+kb each. and that's only the initial pimp and not subsequent updates. i just went through b1ll's thread and there is around 2.3 megs of images plus another 150kb or so of "hey…
Hi smart people of the Polycount variety, I'm usually exclusively a lurker, and I'm usually perfectly content lurking like the lurker I am. I am however at an impasse; I need some Unity advice/help. I was hoping someone here might be able to give me some insight into a problem I'm having with my application size once the…
[ QUOTE ] Ok, at the moment he seems to be lacking character. Push that silhouette more, even in a rest pose it should be telling a story. Secondly, without seeing wires we cannot just flow and animation readiness. Thirdly, he is ramrod straight. The spine curves, even with clothing on this is usually still somewhat…
So we spent a long damned time on this last night trying to figure it out. We narrowed it down to the biped being the problem last night, but any time we created a biped in the scene it would go from a 1 meg file to 40+ It turns out it is the max file collecting all the data from copied poses etc on each biped. I deleted…
This is great, love it! My first impression is the wood props could use a bit more attention to how real-world furniture is created. Usually the wood grain follows the longest dimension of the part. So the desk legs should have the wood grain be parallel to the legs. Etc. Keep going! You're on the path to making really…
[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
Just want to say sorry in advance for the long post. Note: I'm using the free version of Unity. [ame=" https://www.youtube.com/watch?v=MSv3Oez4O-4&feature=player_embedded"]Paul Oakenfold - Ready, Steady, Go (Video) - YouTube[/ame] The link is to a song By Paul Oakenfold called Ready, Steady, Go! First off, watch the music…
Hello awesome polycount folks, I'm currently digging into more advanced rigging techniques, just started scritping and I've a probably easy mel scripting question. I want to have a single Enum attribute "slider" that changes the translation of an object (to later on snap locators to each others and switch through different…
..and my contribution to some of the character art. EDIT: Images seem resized, for full size visit http://s96.beta.photobucket.com/user/wizo5454/library/ technical stuff: -Main characters were done in 4 weeks (on average), one week for the head. -about 3-4 meg per main character (about 1.5 megs for NPCs) -head texture were…
I was thinking of just adding more ram to my machine to see if that made a difference. Right now I only have a gig of ram. I don't remember this happening on the Macs a few years ago, okay like ten years ago when 96 megs of ram was cutting edge. 96 megs???? Damn that's a long time ago, LOL I'm running on xp now with a gig…