4/30 2 hours from dynamesh sphere. Had a fun time doing this one. I'm not saying it's good, but I did notice myself shooting straight for the masses and not 'fiddling' as much. My goal for this piece was to not have to go up and down in dynamesh resolution. So I started at 128, defined that mesh as far as I could go, then…
I would try to get the main forms made in zbrush using a combination of dynamesh, live booleans, primitive shapes, and zmomdeler. Once I got that feeling rihgt I would maybe retopo some pieces so that I could work on them further with subdivision levels. Work like this requires experience working between zbrush and your 3d…
So, I'm having a lot of trouble these days with characters. The pipeline, the process, the everything. Allow me to walk you by the current process. I start in Zbrush. I make the body. (And head, but let's focus on the body for now) I play around with that for a while. Lotsa dynamesh action. Once I am happy with the core…
@Bardler Thanks for your comments and I totally agree. Yeah, there is lots of waviness to the mesh. Working in DynaMesh seemed like a good idea, as it was the best way for me to preserve the polygroups. ZRemesher tends to clean it up some, but with twisting to the edgeloops. And I am staying in DynaMesh so I can still do…
You shouldn't care too much of topology at this stage , also my suggestion is to learn how to build everything yourself from scratch (using primitive - sphere or cube ) using progressively increasing levels of dynamesh (example: for basic shape of head , neck and shoulder using default zbrush sphere dynamesh with…
Hi, I'm quite new to ZBrush and have run into a problem. I'm currently sculpting a characters head which I made in 3DS Max and have now imported into ZBrush. The head, eyes and hair are all separate objects, but I have imported them in together for the sculpt. I seem to be facing the problem that when I try to sculpt onto…
I'm glad people like this so far! :) Rayph's been doing an awesome job and has been pretty patient with me throughout this whole collab, heh. It's great to see excitement over our efforts! Woogity- I might try that out in texture to see how it looks. Isaiah and Daniel... uhhh... please don't hate me and I know where you're…
Hi, I was asked to prepare models for 3d color printing at work and not sure about the workflow I use is the best. -First, I use Facegen to generate textured models of their faces of people who send us photos. -Then I take that to zBrush. I then seperate eyes and the face as different subtools, to apply the seperate…
I'm doing Mesh and Texture cleanup work for 3d scanned people and working primarily in zbrush. The original polycount for the object provided to me is roughly sitting at 650k polygons, my final cleanup sits at 1.5million after dynamesh (The fingers and other elements are relatively close together so I don't want geometry…
Cheers Ysalex, Yeah you kinda nailed it on the head there - Move tool, standard brush and Smooth brush are my main tools. The only thing i'm worried about is when I dynamesh to a lower subdiv I lose alot of detail; and I mean like the eye shape collapsing etc. In terms of concentrating on feature by feature; I generally…