only one thing... after the script run the position of the object are constrained to that path, there is a way to modify freely that position after set?
Locus and Muzz - I probably should have clarified, I'm not actually developing for the DS, it's for a proprietary Flash 3D engine, I used the DS as an example because the capabilities are almost identical - so very similar polycounts. Of course there are two major differences - everything is done software, and I have much…
Hey folks! Nice to be here ;) I've lurked Polycount for years but never actually signed up, so here I am! I'll cut to the chase here: I'm looking for a (mostly) automated Maya LT rigging process to use here at Reptoid Games that's better suited to keyframe animation than quickrig/humanik. I've been building rigs manually…
Hello all... I'm hoping someone on these great forums can help me out on a little quest. I'm looking for leads that can point me to some of the "best" or most "respected" 3D artists out there that create works that embrace the constraint of low-poly counts and no textures. What I'm wondering is if there's an artist that…
excuse the swedish. this is my current solution to one of the most basic things in 3d animation. I'd like to know if this is the way 3d studio max wants me to do it, or if there is a better way? basically, I want to always have IK (sliding key) on my arms. but I also want the arms to sometime during the animation, be…
Hi all, I am using Maya 2017, scripting up a code that will perform mass animation baking via from a list of controllers. The process is as follows: * Perform a parentConstraint towards all controllers/ selections from the Rig that I want to constraint to * Use `cmds.bakeResults()` to bake out the constraints' values *…
I made a lightsaber! It was mostly box modelling and some sub div with a bunch of booleans and the low poly is 5,112 tris - not a particularly complicated mesh but not exactly optimised properly either. I spent some time going through the lightsabers in the Jedi art books and also in Jedi: Survivor just to see if I could…
I worked on the proportions some, hopefully this helped some. Any input is appreciated. http://imgur.com/a/1mzAK Hi all, first time posting here, please be gentle, all though after looking at some other peoples work, I already feel a bit inadequate. This is the first independent work I have done since graduating and I am…
Thanks guys! The first post was updated with the final submitted video. I've been getting lots of questions about the snakes, so I'm writing a quick explanation here: I made the blockout animation using splines and a basic mesh with a path deform modifier. After I was happy with the timing and all, I've modeled and…
I was intermediately reminded of this and another polycount thread when reading this article: https://arstechnica.com/gaming/2025/07/behind-the-next-battlefield-game-culture-clash-crunch-and-colossal-stakes/ I wouldn't go as far as to claim it has the answers to what's happening, but it surely have some answers. A few…