[quote]might be because it seems like the pro AI people lack conviction and good arguments.[/quote] Is that so? ^^ Forgive me, but i will not answer anymore. We go in circles, trapped between truth and facts. But this guy had some valid points before he got gone.
Hi! :) -I've recently watched the movie "The Woman in Black" and got inspired by the antique architecture and style of the haunted house, so i started working on my personal environment piece based on the bathroom from the house. I plan to present the whole scene in UE4. Maybe i will finish the whole house with a couple of…
adding the back logo, could not find a clean version so had to mess with it in photoshop the back lights have little extra circles in each panel, hard to add it procedurally, so will do it in photoshop
So a lot of the research behind this all is already done, and I started on designing the story behind the characters. Starting with the Support. Support Murell the Bilgwater Witch Doctor Story (Most of the story is directly translated from Dutch, so it may sound a bit weird sometimes.) Murell is from Bilgewater, a place…
Hi everyone, I have a very strange situation happening. I am importing a model from 3ds max and want to apply dynamesh. The thing is that I hit a wall with 4096 dynamesh resolution at 2 mill polygons, I need more. Whatever I have tried doesn't work. If someone could help me I would appreciate it a lot. What I have tried: *…
Hello! I've been a lurker here for about a week and II must say the talent here is incredible! I'm simply blown away by the quality of work I've seen in the "general" contest! (off topic but is there a previous contest I can see results of?) However, I have come across a problem that, although I could probably eventually…
So I am coming late to the party to give feedback sadly, but I feel that I should give feedback. As a character artist we need to match the model to the concept as best as we can. And looking at your highpoly model I can see that there are some inconsistencies between the concept and your model. I am assuming that the…
It took me a little bit of getting used to coming as a long-time original GW player (who has also played a mryiad of other MMOs - City of Heroes, Aion, Final Fantasy, various free to play, etc). The game is actually very very simple, mostly the UI is what can make it weird to figure. I found it easiest to pick up by…
All right....so I am pretty much calling this prop done as far as Maya and Photoshop are concerned. Next step is getting it into UNREAL 3 and playing with some post effects, lighting, ect. and then developing the final layout for my portfolio. So any advice/links or info on that would be SWEET. Butt - I tried to redo the…
Two professional game developers are working on a side project that we intend to take all the way after a few months of making sure we actually had something. Unfortunately, the artists we work with day to day are swamped already as are their immediate circle of friends. This leaves us in a pickle. We're programmers, not…