Hello! I've been a lurker here for about a week and II must say the talent here is incredible! I'm simply blown away by the quality of work I've seen in the "general" contest! (off topic but is there a previous contest I can see results of?) However, I have come across a problem that, although I could probably eventually learn myself, would take too long and not be worth the effort to figure out myself. My problem is this: the UV map used on this model interprets the texture horribly. The border of the model mapped out by the texture squashes the texture badly. What I need done is for someone to decompile whichever file (mdl vtx phy--- I don't know which) tells the HL2 engine how to use the vmt/vtx texture file in relation to the UV map and lengthen it up a bit. Let me see if I can clarify myself a bit with pictures.
The models I'm trying to fix are the standard building blocks used in sourceforts (
www.sourcefortsmod.com)
Heres the corner of one:
As per default, the borders don't look too bad, but when making a custom texture, it becomes obvious that there is major distortion happening on the border. The image below shows exactly how much it squashes.
NOTE: the oblong ovals in on the sides actually become circles when mapped onto the model. (Move your head to the side of ur screen till they become circles to see just how much it cramps it up)
All I'm asking for in the end is a model that doesn't squash so much. It might be some variable inside some obscure file, it might involve decompiling from scratch, I don't know.
To get the models that need the fixing you can simply download the mod as a whole (try it out sometime too, it's pretty fun and the new version coming out soon fixes all the stupid bugs) and get to the models that way.
So let me know if anyone could help! I'd be forever thankful and appreciate any ideas that anyone has on how to fix this.
Again, you guys are awesome!
[hope this is right topic]
Replies
The models are located in the sourceforts/models/sf folder and the corresponding vmt/vtf's are in sourceforts/materials/models
From what I understand, UV maps can be quite a pain but these are fairly simple models (just blocks basically) and hopefully shouldn't be too much trouble. Let me know there's anything I can help with or explain (to the best of my knowledge) I would normally try and figure these kinds of things on my own (like I've done so far with textures) but from what I understand doing this takes some big/complicated/expensive programs and I didn't think I'd ever have the desire to do more than just tinker.
Thanks!
Hopefully what I've found so far can at least help. And any pointers would be greatly appreciated, but in all honesty I doubt I'll be able to do this without owning some fancy 3d program. Thanks!
Oh, and by the way, I've contacted the developers of SF and they are okay with anything as long as the credits are given where due.