Who We Are. Adaptive Immersion Technologies, a competitively funded small business based in Central Florida, is focused on the integration of gaming technologies, skill assessment, and predictive data modeling and analytics to optimize human performance in extreme environments. Our solutions are the result of our singular…
So i've been trying to model a Nokia 3310. In my head i'm trying to follow a game asset workflow but i'm really not sure if i'm approaching this correctly. I'm using a sub-d workflow, keeping the base mesh as simple as possible and only adding geometry where absolutely possible (tell me if this is the wrong approach!). The…
Hi all, so i'm trying to model a Nokia 3310 cos why not?! I'm struggling with how to organise the topology around the buttons. So far all i've done is booleaned where the buttons need to go but haven't done much clean up. I think i inset around button 2 to tighten up the edges but the rest is a mess. Wondering how you…
Hello, everyone! We are DesOne studio, specializing in art-outsourcing and game development since 2017. We also provide services in graphical style development of your games, applications, artworks and promos. Our studio performs perfectly, timely and at a reasonable price. We treat our every project as the most important…
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
Lecturer in 2D Digital Animation https://www.herts.ac.uk/staff/careers-at-herts/current-vacancies-search Here are the Animation Students projects - https://www.herts.ac.uk/courses/undergraduate-courses/undergraduate-subject-areas/animation,-film-and-digital/digital-animation-showcase-2020 FTE: 0.6 FTE
working 22.2 hours…
Hi everyone, I would like to share with you guys my latest personal project. Any feedback or suggestions are welcome!!! Game ready model based on the movie version of the Cave Troll from Lord of The Rings. High Poly mesh was done inside Zbrush, retopology and Uvs in Maya, baking and texturing with Substance Painter and…
Reference: Kentaro Kameda Current Progress:(Video)https://cdn.discordapp.com/attachments/335492467145310208/803693140849459210/FPL_AT02.mp4 I'm happy with the clean geometry I have maintained so far: Instead of trying to be accurate to the 2D reference, I'm purposely making some changes to it. I plan to animate and render…