Managing projects for modern video games requires organization and flexibility. Being able to keep track of the frequent changes that come up during a production cycle is a skill that takes years of experience. Projects require managers that know this first hand. Every day Liquid Development is producing work at the…
Hi everybody, I wanted to post my last work and ask for critiques. It is my first likeness project and I used it to learn new software and new techniques too. I am aware it has many things that could be improved but wanted to ask for critique since maybe there are others things my eyes don't see. I won't be changing it…
Hey guys, how do you deal with sticking to one project? I am trying to find inspiration in pinterest and google,with environments that i like and feel comfortable doing, but i end up doing mistakes, going back again and again for hours to try and find the solution to my problem and experimenting. All of these details…
I don't know why this is happening, i tried looking for a solution on the internet, but i can't find anything about this. It only happens when i hit "tri-planar projection" As you can the UV as projected onto the 3D model. Thank you for your time.
What is the best way to project a subtool comprised of many small meshes(like a bunch of insert mesh details) onto a single mesh? In the past I made a copy and combined the meshes using dynamesh, projected the original subtool onto the dynameshed mesh and then used that mesh to project onto my final mesh. I feel like I'm…
About Our Project: Attention Character and UI Artists, We are seeking UI artists to join our team and finish developing Hanako - Soul of the Samurai. You must have experience working with Photoshop, Illustrator, Flash (preferred but not required) for UI art. About our project The game started as a college project back in…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
Experienced game development team with a number of game projects already released is looking for new contract projects. We provide the following services: - full game development from pitch to release. Preferrable genres: Adventure games (HOPA/Escape games/F2P Adventure games, any kind of point and click adventures), Tower…
---Project 001 welp this is my first ever post here at Polycount, hello everyone! here it goes! This is a project I have been working on a while on the side just to keep my self in shape. This was actually an art test I did for a company but decided to make it a practice lighting and texturing project- I think so far so…
Hi all, I have a small project that needs some support. We have a few mockups completed but haven't jumped into the meat of the project yet. I would say we can complete this project in 2 to 3 months based on the current art asset list. Some of the assets from the mockup need to be redesigned and support a new style going…