Ritual Entertainment is looking for a character animator to work on SiN Episodes and other upcoming projects. http://www.ritual.com/index.php?section=jobs/dispcontent&id=302&ref=jobs/helpwanted
It's a futuristic japonese tower. A modular kit. The modular kit is not done. The windows is a little weird. I wonder if this model is correct for the new gen modeling standard. 10 000 poly the entire tower.
Hi, I'm not sure if there's anything I've missed but I can't seem to find a way to move multiple vertices along their own normal axis. I know how to move a single vertex along its normal but not multiple at the same time. I'm trying to make a cage for a simple object but I need some help with figuring this out. I've…
Made a steampunk revolver from the following reference: http://img0.etsystatic.com/000/0/5540800/il_570xN.250298472.jpg (all credits go to author) This is my model - Thoughts? All modelled in Maya 2014 and rendered with Mental Ray.
That is a local position based on the original position of where the vert was created(is reseted when you do stuff like combine, seperate..). And 1.19e-007 simply means that its rly close to zero(0,000000119).
I'm not sure if it's GOOD WAY, but it works... And what is also important, BG(first?) value should be someting near 0.2, not 1 (or any other color), because it will create white outline between channels.
Ah I see, still getting the hang of this 3D lark! In that case, the normals are certainly carried over: ...but to what end I'm not sure. Gotta add support for material IDs and then 0.2 should be ready :)
Thats nuts.. on topic however: http://img.gamespot.com/gamespot/images/2006/022/929485_20060123_screen005.jpg Why is Jonny Wilkinson so huge?! http://eur.news1.yimg.com/eur.yimg.com/ng/sp/empics/2415949
Paul Hormis has a good method of setting up chains for dynamic simulation, you might be able to adapt parts of it to what you're doing? http://www.hyperent.com/Hyp-Tutorial-Cloth-003.php
[ame] http://www.youtube.com/watch?v=fzMhh8zhTiY[/ame] :) Anyway turned out really good. Now animate , duplicate them around 10 000 and swarm something. :) Really well done. GG :)