Nice environment! I feel that the destroyed section at the bow deviates too much from the concept and doesn't really feel realistic or detailed enough. For vertex stuff, I can only point you towards this: http://www.chrisalbeluhn.com/UDK_Advanced_Vertex_Painting.html (for free)…
Like the setup. I think putting more variation of colors in the textures will help making the environment look richer. Also maybe setup the lights so that only the area of focus will be lit and framed by the darker areas. It helps to create a more dramatic feel, i'm no expert but may this will help.
Hi guys Im studying game art at "The Game Assembly" in sweden. I will be lookin for internship from august 2012 to april 2013. This is my portfolio Still have some minor things to add but over all it's done And I would love to get some feedback! Anything you might think of, dont hold back:) Thanks http://www.jonascg.com/
Hey there guys! After seomtime I finally finish one of the scenes for our game Asterion. I want to share it with you some of the process behind the scenes (you were a great part of it too) and see what do you think. Thanks a lot for all the help in the forum! And I hope you like it!…
Really nice! If you dont mind i would love see the wireframe, im really in to making environments and trying to wrap my head around some of the modelling aspects
So I just started using Substance Designer for the texturing in hopes of using it to texture a city street scene that I am working on, especially the street and the bricks for the buildings. However, I'm not sure about the best way to texture the building. Should i take it into Designer and Painter and texture it there, or…
I am working on my Capstone for my last semester in school and am open to all critiques. My greatest inspiration has been Crytek's Hunt: Showdown. Their recreation of the Louisiana Bayou is incredible and this is my first attempt at something similar. My aim was to create an abandoned cabin in the heart of a swamp. I have…
I am looking for some advice on the look development of an unreal level I am working on. This is the current demo: --->>> https://www.youtube.com/watch?v=KnmD3XgWL00 The objective is to make a more sleek mildly futuristic archviz type of scene with an ambient zen backdrop. I was thinking of adding more props and also…
The story of the 13th Duchess of Alba murdered in her sleep by her husband.
Her spirit is still alive and it is haunting the hall of an hotel in Madrid after Midnight. Portrait - The Black Duchess - 1797 Francisco Goya. Hi everyone I'm sharing a work I've started right after playing Layers of Fear. Modeled with Maya and…
This is just the first piece and the central/salient feature of the Courtyard itself. The gazebo is a whopping 22470 tris which does not, btw, include the creeping vines or the candles. Seriously though, I don't really think that I can get it down further without skimping on the chamfers needed to ensure that the normal…