Hi guys
Im studying game art at "The Game Assembly" in sweden.
I will be lookin for internship from august 2012 to april 2013.
This is my portfolio
Still have some minor things to add but over all it's done
And I would love to get some feedback!
Anything you might think of, dont hold back:)
Thanks
http://www.jonascg.com/
Replies
also the smoke is a little lack luster, but thats not too important.
everything else look pretty bang tidy. good stuff man.
Maybe adding HTML text for your r
Is there a reason you didn't include texture sheets for your other two scenes? Also you can't expand the texture sheet you have put up for your vineyard scene. If it is a concern of theft you could put a watermark over them.
I find it weird that you have a comment section in your contact page. Don't know if it is really necessary.
You could add a polycount link next to your linkedin link on your contact page.
Just a couple things I noticed hope it helps
megalmn2000: Thanks good idea !
Anthy9986: Thanks for the tip about polycount link!
Ill add the texture sheets for the other two this afternoon. And ill also fix the thexture sheet for the vineyard.
Samfisher84: thanks ;D
Oh and is putting "featured in reecap" on top of the images cheesy?
- There's a big black space between the header and your work. I would remove it. Maybe the header itself could also be a little thinner.
- I would remove the comments section from your contact page.
- Every piece should have wires and textures flats. And preferable wires that are not from Unreal. Also you are using a lot of detail on the roof in your Trawler scene. I think it's pretty overkill.
quite small, broken up smoke, fluffier smoke (which is probably a cloud but still) and this which is a painting but it looks nice.
One last thing, smoke doesn't get smaller over age, it gets bigger since the wind causes it to separate. If all else fails, paint it in