hello there i'm Cristiano and i had an idea for workshop set but i cant 3D model. this is the ORIGINAL concept this is the full body and the most updated concept so this is the main full body idea, I'm trying to stick with his original design ( for example plates pieces like in his skirt, spirals, colors and so on ) Jug is…
hello there i'm Cristiano and i had an idea for workshop set but i cant 3D model. this is the ORIGINAL concept this is the full body and the most updated concept so this is the main full body idea, I'm trying to stick with his original design ( for example plates pieces like in his skirt, spirals, colors and so on ) Jug is…
Hey guys, So Ive come to a point in the rigging where the keyframes I
set, when I am transitioning between frames my mesh disappears when I click-hold-
and drag my mouse and reappears when I
let go, however I want to see how the model looks in between the key frames as I
am sliding between them, not just when I let go… I…
Subject: FPS MELEE WEAPON Objectives: High/Low/Uv/Bake/Texture Polygon Limit: 3000 tris Texture Limit: 1024 The idea in this workshop is to make a melee weapon of your choice. It can be something ranging from a 2*4 piece a wood to drain pipes to a dildo if you want. If you can swing with it, you can make it. Here are some…
Low poly well I made by following along with Grant Abbitt's tutorial. I made the bucket and the rope attached to it myself. I feel like the rope could have been better, but I didn't want to waste time on something that's just for practice and getting to know the program better.
I like this design! It's been a while, but I'm connecting this with Japanese Heavy Metal aesthetics, or the art direction you might find in a Tomonobu Itagaki game. Even in light of the fact that it was an original Guild Wars concept. I want to see this in a punk rocker's hand. Perhaps Dante from DMC.
Cant you just bake the diffuse from one to the other? I think thats what Eric is talking about. Basically use you're original mesh as the high and the optimized mesh as low and bake. Could just make an action to export out all the layers and bake that if you want.
If you have to ask, then it's out of your range. Consider everything in a the game you want to do. Ask yourself if you are willing to create all of that. If so, then move forward. If not, reduce scope. The keyword there is "willing". Sometimes you can get help, but the moment you count on it is the death of your project.
an office for starters is added weight I would think. I mean it involves renting space, water, electrcity, and all kind of other fee's you dont want. Also these days, doing meetings via skype or whatever is easy, so I would see no need for having an office.
You want to sample a list of locations at equal distances along the spline into an array and use those to build a new spline. This is cos points cant be added part way along a spline - only at the end. Iirc you then delete the old spline points and add the new ones to the existing spline.