Subject: FPS MELEE WEAPON
Objectives: High/Low/Uv/Bake/TexturePolygon Limit: 3000 tris
Texture Limit: 1024
The idea in this workshop is to make a melee weapon of your choice. It can be something ranging from a 2*4 piece a wood to drain pipes to a dildo if you want. If you can swing with it, you can make it. Here are some examples.
The goals and focus points, are pretty much the same as the other workshop, the only diference is the ammount of work involved this time. Which is considerably less.
Goals/Focus pointsChosing a concept:
Pretty much what you want is to choose a concept that will enable you to go thru all the milestones of the workshop. Try and choose something that can be translated well to the lowpoly and will motivate you to continue.
Highpoly:
Focusing on creating a usable asset more so than duplicating the source. By this we mean, what shapes will you simplify or modify to make it easier on the lowpoly? Can you combine shapes, or change features to be more suitable to normals projection? What can you do to produce the highpoly quickly enough to finish the other stages on time?
Lowpoly
How will you use the polys allotted to represent the the shapes in the highpoly, where will you add extra geometry to get better bakes?
Uvs
Where can you mirror sections? Are there any sections that would be better suited for a tiling texture, if so can you include that in your main texture? Where should you break your uvs apart to help with any hard edges you may put into your lowpoly?
Bakes
How will you go about baking, explode bake? Will you set up a custom cage, or just use the ray distance?
Texturing:
Well.. nothing much to say here. Try to make your best on the given specs.
Replies
/waves #md
Thanks
go big or go home
lulz
please enlighten us, what exactly were these workshops supposed to be about, in your all knowing mind?
=D
We've been trying different things, to see what works. I actually plan on trying to get back more to the format of the first workshop, where we have a very focused task and everyone does the same thing, i think that works the best.
bam, you just enlightened yourself. This is what the idea of the workshop was originally about if I remember correctly, so yeah - like the first workshop.
I've been meaning to participate when I get an opportunity (and remember), but checking it out recently I was confused as to what was actually happening. I thought we were going to have a shared subject that everyone would model in their own way, then share their technique of how they went about it - the point being to see multiple possible workflows in hopes of learning or sharing new techniques or ideas.
but if that's not what people are interested in then ignore me.
That's what I think I'd learn more from, allow for some variety (different type of fire hydrants or whatever the object/theme is)
Im 4 beers into it tho, so this might not make sense at all when I read it tomorrow.
Its not a contest, so the main goal isnt finishing. The main goal is learning some new techniques and trying something different. If the overall task is too complex/takes too much time you can simple only do a portion of it.
There are no hard deadlines, so its never too late to start. Hell you can go back to workshop #1 and start that if you want to! =D
I've been thinking for a while, it would be nice to have a single locked thread with archived workshop guidelines, updated by moderators. It could be of help any time someone looks for inspiration about what to do and doesn't have ideas.
List of melee weapons that doesn't exist but should.
Spork-light-saber wtf?
It looks really cool, when are you expecting to start a new workshop?
Tonight
is this one still open or is it on to #4?
oh and im one of the new guys here so hello all...:)