Just finished following modelling tut, and had some queries about how they did some things. Wondered if I could get your guys opinions on it. See the attached images. In the first one, an edge goes into another, half way. Creating a square poly with 5 verts. And in the second, the top surface of a complex shape is not…
Hi guys, this is my first topic here and I have some doubts about modeling. What the right way to join two diferentes pieces like the below example. Who has less tris and why? Here is another example that i can't understand, the left piece has 14 tris less than the right one. Just because the upper face is only one? That…
So one of my friends help me out big time. i told him that i owe him and he said,"naw its no big deal, but if you can find a Sandman model in 3ds that would be awesome!!" TBH i have no idea what he's is talking about but could yall help me please? if you could send me and e-mail at keith_hollis@yahoo.com that would be…
So I've been practicing some human modelling based of tutorials and examples, and am looking for guidance on how i can improve. This is with in-game usage in mind. P.S: You guys might have noticed a surge of posts from me lately, and a friend of mine made me realize that posting words without works is beyond unproductive.…
Hi Just a quick question: is it perfectly normal that Marmoset Toolbag takes ages to load up the models for baking? It takes quite a while for me with a high poly, even one that's around 400MB. It's never a problem when adding meshes in Substance Painter, but even a low poly, that's just a couple of megabytes, can take…
I was wondering if there are any tricks/tips on modeling a pile of coiled up hose, without looking boring and generic. I plan to do a bake down, so whatever method gives me good results i'm willing to explore them. -oh i'm using max 2009. Here is what i'm trying to achieve:
Hey guys this is my first 3ds max model as well as my first post here on polycount. im currently working on a high poly lightpost. let me know what you guys think about the wireframes as well as how i displayed my WIP. The majority of the parts are seperate with the inner faces deleted.
Hi, I am currently a sophomore at Lawrence Technological University pursuing a major in Game Art. I am working on a two week project for my 3D modeling class where I have to go through the process of creating a 3D asset that can be used in a game engine. Made a new post. A link to that post here.
There is a requirement for modeling a historical city scape with ancient Indian architecture. Palace, forts and towers, guard walls etc. Kindly contact with your sample works (please provide online links and not attachments) and rates. We are on a tight budget so please be cautious while quoting. I will provide you…
Hey! I thought I'd make this beautiful concept from Tart / Wyrmforge from Twitter into 3d for my portfolio. I had been thinking of that first character for a while, I really love everything about them, so I was really happy when I got the permission from the original artist! So let's get started then! I was a bit…