Hey everyone, So I'm pretty new to all this (Trying to learn through youtube tutorials lol) and I think I have the basic gist of it. Below I've attached a draft that's in it's really early stages, but I do hope to finish it and possibly improve with the help of everyone here. Anyways, I chose the AWP because of how simple…
On Ornatrix grooms I kept hitting two things: I rebuild the same operator stack on every character, and a fully-built stack tanks the viewport while I'm still iterating. How I've been handling it: * Build the stack in a fixed order (Surface Comb → Rotate → Clump → Curl → Frizz → Detail → Noise → Gravity → Change Width) so…
My first skin, let's hope someone likes it... This skin was made for polycount's 70's and 80's sci-fi skin contest. A lot of learning how to make a gosh darn skin in the first place, procrastinating history essay finals and a hell of a lot of David Bowie albums went into the making of this skin. Making the skin was fun and…
Hello, I'm interested in starting a journey in game design through programming simple game systems and concepts. I'm currently working as a 3D Hard Surface Artist for video games, but I'd like to expand my skills in other areas on the side. I've had a few ideas for game concepts and I'd like to be able to create quick…
Hi, my name is Adrian, I'm a junior hard surface modeler, this is my first post here, and I'd like to share with you my latest personal project. Artstation: https://www.artstation.com/artwork/PmYqJB
http://www.bit-tech.net/news/2006/02/13/half_life_2_episodes/ I actually kinda like this idea, as long as the amount of gameplay you get per episode is relevant to the cost, and a decent helping of original content.
I've been working on this image for a while now and I've run into some artifacts. I'm making this thread so that I can get some help from more experienced people that have already run into these problems. This is what I have so far, working entirely with Blender3D's compositor (2.78a). My main problem is BANDING!! It's…