Yeah Cryid...the more I think bout it, the more I agree with taking it to xnormal. I can still atleast export out my polypaint base. nDo2 will also help creating some good diffuses,specs and AO. I just don't know why zbrush has the normal map export option. I don't know of a single time its more efficient than backing in…
I recommend you use a program called topogun for your retopo work. It's about $100 for a license, but it's worth it. http://www.topogun.com/ In a nutshell, here's how the process works. Once you're done with the high poly, use decimation master to get the poly count down to a reasonable size. Import that mesh into topogun…
Hehe quite the neverending subject huh ? Tried alot of them also! But I must state first that I don't care about the model being displayed in fancy 3D; painting in Photoshop on a screenshot that get re-projected on the final model is my thing, plus even the fancy 3d based paiting apps need to do such an operation…
I made the main polygroups at the lowest level to simplify selection of polygons, and later easily mask metal and wood parts for and back while sculpting/polypainting. Then went back to the highest, where the polygroups held well. Then I traced a series of masked dots with the DragRect while following the polyframe lines,…
I just recently obtained Substance Live to use for my texturing. Like any other programs I am trying to learn, the "technical" side was a bit confusing (at least for me). I just been watching the beginners tutorial on Allegorithmic's youtube channel to get myself acquainted with the program. My current workflow includes:…
Hello everyone, I was wondering if there was a good way to accomplish the following. Let's say I already have a model uv unwrapped and textured. Then let's say I did a terrible job on the un unwrapping and I want to redo the uv unwrapping. Is there a way easily (with no loss in image quality) do the unwrap and have the…
Hey guys, I'm having some issues with switching/assigning new UVs to my model in Zbrush. I have already sculpted the high poly details and polypainted my model. - I brought the subtool down to lowest lvl of subdivs, exported and unwrapped new UVs in 3ds max (without modifying the topology or vertex count... Just unwrapped)…
Am experimenting with using ZBrush's deformation master and texture color options together. Haven't been able to get the results I'm looking for so figured I'd drop a line here. Haven't been able to find any documentation of the two being used together so any and all input is appreciated. Using the simplebrush with an…
Z is a set of tools for simultaneous modeling in Houdini and ZBrush. Import and export of the geometry occurs automatically when you switch between ZBrush and Houdini windows. You don't need to worry about the files in which the geometry is stored. An example of modeling in both programs at same time: 1. Create a model in…
Hello Polycount community! My name is Alexander. Sorry for my English. I'm working on Tarot character. Original concept by SonyaM you can here: SonyaM deviantart page: http://sonyam.deviantart.com/art/Tarot-491738532 Help me with this chainmail guys. How i can do this? It's look like linked coins. I try do this by: Mask…