Hi there folks, Trying to get into zbrush and practice some sculpting, first time making a hand, took me a while, I'm looking for some crits on this. Any 2 cents would be great!! The sculpt is about 2M polys for the whole thing. Also, what's with zbrush's weird layer system :/
So, I've noticed that some people tend to use a hand-painted gradient base across the entire model, as well as some ambient occlusion and edge-detection. Is that some sort of baking tool or plugin for Maya or 3DS Max that people use as base before actually painting the texture? Is there anything like that for Blender?
Final Hi guys, I am creating a hand painted environment piece for the blizzard student art contest during my winter break. starting from a pencil sketch, I have just finished the block-in, please let me know what to fix :) Original Sketch: 3Dmax Block-in: http://zeyanportfolio.blogspot.com/
Can anyone post a good looking (professional) UV for hand? All the puzzling around it is driving me nuts. Also, in a game development environment, is overlapping mirror UV a must? or it really depends on how much detail is needed in game? If it is needed, how can I do the overlapping properly and perhaps, easily?
starting a big asset set of Dwarf/Nordic themed props and environment textures, welcome to my journey. Using the method of high poly asset with baked data driving the texturing on the hand painted low
Hi everyone ! This is a little pack of cartoon/hand painted props i've made for unity a while ago, i'm new to this but i think this is a nice way to share your work :) https://www.assetstore.unity3d.com/en/#!/content/54324
Hi. I recently made a low poly terrain and textured it with a rather small texture of grass (512x512) and tried to make it look hand-painted. What I can correct with it? Thank you for your time. :)
The other thread about new texture tools vs tradiontal art got me thinking, does anyone know of an example of a truly Hand-painted texture set in a game? Like the UV layout was printed and then watercolored or inked over then scanned back in. I wonder what kind of result that would get.