So, I've noticed that some people tend to use a hand-painted gradient base across the entire model, as well as some ambient occlusion and edge-detection. Is that some sort of baking tool or plugin for Maya or 3DS Max that people use as base before actually painting the texture? Is there anything like that for Blender?
Replies
http://wiki.polycount.com/wiki/GradientMapping
Other 3dsmax gradient workflows/scripts:
Gradient maps that use world space
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/3DSMax-Lighting-Shading/files/GUID-7CC927E9-37F5-47B7-9A86-9FC2617E0116-htm.html
Data Channel Modifier
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/3DSMax-Modifiers/files/GUID-99C5FAEC-993A-404F-BB09-B52C30679564-htm.html
Soulburn Scripts
http://www.neilblevins.com/cg_tools/scripts/3dsmax/soulburnscripts.htm