Hi everyone, The school I work at (Universal Arts School) will be releasing a series of FREE tutorials on diferent aspects of game development. We are releasing the first 2 parts this month. One is on Modeling and the other on creating a couple of games in Unreal. I modeled and textured this ship and will cover everything…
I am looking for a 2D artist to create a "high bit" 2D overworld for a working title. Please have a previously created overworld or environment in your portfolio. Can start immediately.
Hey, Is there any way in Maya 2016 (ext2 ) to create a convex hull around a selection of components? I've tried using Bullet but I couldn't change the resulting collision meshes into seperate exportable geometry... which is what I need the end result to be. I basically want to create multiple collision hulls for larger…
How can i create those ingame turntables that i see every set creator makes? AND, how can you create a Set submision, with reference to each other set piece in particular?
Hey Polycounters, I wanted to run something by you guys and get your thoughts on it. My history on this: Since graduating Art College I've spent pretty much all of my time and focus trying to improve my art skills, because sadly the college I attended gave a wider scope on games and less focus on specifically game art.…
So I'm using Maya, Zbrush, substance painter and Marmoset in my workflow. I am trying to create flames for this concept art in 3D space. I pretty much just want the background and space in between these characters to be fire with a bit of transparency, emissive, and multiple layers. My initial game plan is to use the alpha…
Hello. We're looking for a talented and experienced Environment Artist to make houses for our project "Our Ghosts of War". The workflow we're using is slightly different than a straight up modular workflow. Since we're trying to keep the drawcalls down what you would be doing is this: You would create the different pieces…
Issue .. colour ID anti aliasing with Zbrush - xNormal - DDO pipeline So I've been following some tutorial videos for using Zbrush, xNormal and DDO. Colour Id's being created in ZBrush and the maps exported with xNormal. The video suggests simply using a hard edged brush is enough. I've also tried solid coloured subtools.…
Hi all! This is my first try to create seamless texture and amm... first try to create texture at all. I tried to make it like Blizzard art style, but looks like something went wrong. I'll be appreciated for any advice :) here are the texture and render on model i'm not an artist at all, just started modeling and got…
A few months ago I commissioned a 2D artist to create this image: https://imgur.com/a/hGXZFEW It's a Space Marine from Warhammer 40,000. The special thing about this drawing is the redesigned pauldrons. They angle away from the head, which gives the Space Marine more freedom to move his arms around. This redesign was my…