Hi everyone, I've been using Z-Brush to add some details to my scene and I've run into a bit of a problem. I go to load my file, but it loads a new/blank document and the right side is missing a couple tabs. I tried reloading Quicksaves too, but this doesn't load up properly either. Can anyone tell me the fix? Thanks
My cage covers the model pretty well. Why is the mesh picking up multiple parts of the HP source? I feel like I did everything right but clearly I'm missing something. I reread EQ's thread multiple times and It's still not working as intended. I am also using the latest version of xNormal Reference:…
Hello, I've imported models from Maya 2013 to UDK Feb 2013, and the mesh looks like it exploded. I tried making sure that all of the normals are pointing the right way, everything is triangulated, and there's no problems with the mesh. I'm getting the following pretty image when I import the objects as an fbx.
Hello, I am attempting to test a mesh and base textures in game, but the model comes in from maya (fbx) extremely messed up (see attached). I fixed this before by switching from the 2013 fbx exporter to the 2012 fbx exporter. Now, however, I am getting the issue no matter which fbx exporter I use. I have tried all of the…
I'm using a rigged character from Autodesk's Character Generator as an actor in Unreal Matinee. I converted it to a SkeletalMeshCinematicActor so its animations can be triggered by an event in-game. The problem is, when I build the lighting, there are these patchy blotches of light and shadow across the model. Does anyone…
Not sure whether my UVS are wrong or I have wrong settings when baking in Substance Painter but I am coming out with some serious curvature an AO issues - any help appreciated! Anyone know the reason?