Hello,
I am attempting to test a mesh and base textures in game, but the model comes in from maya (fbx) extremely messed up (see attached).
I fixed this before by switching from the 2013 fbx exporter to the 2012 fbx exporter. Now, however, I am getting the issue no matter which fbx exporter I use. I have tried all of the available exporters (2014-2006) to no avail.
Has anyone else had this issue? What do?
Software: Maya 2014.
Replies
Was wasting a lot of time. Switched over to test client, thanks again!