Not sure whether my UVS are wrong or I have wrong settings when baking in Substance Painter but I am coming out with some serious curvature an AO issues - any help appreciated! Anyone know the reason?
The issue is that scale of your mattress UV islands are too small. It's only using a few pixels of your texture. There are a few things you can do to improve this.
Scale up your uv islands in a uniform way so you take advantage of your uv space. Arrange your uv islands so they use up as much of your uv island as possible.
I would overlap uvs that are going to use that same texture. The issue with that however is that you need to offset the overlapping uvs to be able to bake your model properly.
The issue is that scale of your mattress UV islands are too small. It's only using a few pixels of your texture. There are a few things you can do to improve this.
Scale up your uv islands in a uniform way so you take advantage of your uv space. Arrange your uv islands so they use up as much of your uv island as possible.
I would overlap uvs that are going to use that same texture. The issue with that however is that you need to offset the overlapping uvs to be able to bake your model properly.
Thanks that's brilliant, I've watched the videos and it's explains everything perfectly. Thank you for spending so much time to go through my problems and I now understand it all ! More people like you needed around here!!
Replies
Scale up your uv islands in a uniform way so you take advantage of your uv space.
Arrange your uv islands so they use up as much of your uv island as possible.
I would overlap uvs that are going to use that same texture. The issue with that however is that you need to offset the overlapping uvs to be able to bake your model properly.
here is an example of what I mean
https://www.youtube.com/watch?v=G9X5KJ_RVmw
https://www.youtube.com/watch?v=gpJljeSH9Bs